May 27, 2015, 15:55 (GMT) |
Fix for incorrect update callback in haircut cache modifier, leading to unrelated property changes. |
May 27, 2015, 14:47 (GMT) |
Merge branch 'alembic' into gooseberry |
May 27, 2015, 14:46 (GMT) |
Fix for the hair strands cutting modifier for caches. The cutoff value was off by 1.0, due to an invalid increment for the first vertex. |
May 27, 2015, 13:55 (GMT) |
Cleanup and fix for the cache backend factory, due to changed API functions. |
May 27, 2015, 13:47 (GMT) |
Merge branch 'asset-experiments' into asset-engine |
May 27, 2015, 13:44 (GMT) |
Merge branch 'master' into asset-experiments |
May 27, 2015, 13:22 (GMT) |
Merge branch 'alembic' into gooseberry |
May 27, 2015, 13:16 (GMT) |
Simplified render/preview settings for cache baking. The previous way of selecting preview ("realtime") and render settings on the cache library level was complicated and confusing. Now there are just 2 buttons for baking either the preview or render level. Technically the cache still works the same way, so a 3rd button could be added for baking both passes into the same cache, should the need arise. The preview cache now also uses the preview frame range, which should help in quick testing of hair simulation settings. Render always uses the scene frame range, like render buttons do. For display in the viewport and rendering the cache will now use whatever data is available in the archive. If the cache contains only render data, the viewport will also draw full render data. Vice versa, if the cache contains only preview data, this will also be used for rendering. Hair toggles for children and motion now are only used for the viewport display. This simplifies the settings a lot and removes one potential button to be overlooked. |
May 27, 2015, 12:44 (GMT) |
Merge branch 'master' into gooseberry |
May 26, 2015, 19:18 (GMT) |
Add asset engine version to uuids list struct. |
May 26, 2015, 18:47 (GMT) |
Add needed asset-related data to Library and ID structs. |
May 26, 2015, 15:21 (GMT) |
Add 'bl_version' to asset engine type, needed to support asset engine in file read/write! |
May 26, 2015, 15:02 (GMT) |
Fix asset engine resetting on every resize! Only reset AE type to default in `file_init()` if current type is invalid! Also, better handling of getting default AE type now. |
May 26, 2015, 14:32 (GMT) |
Merge branch 'asset-experiments' into asset-engine |
May 26, 2015, 13:50 (GMT) |
Merge branch 'master' into asset-experiments |
May 26, 2015, 12:56 (GMT) |
Merge branch 'master' into gooseberry Conflicts: source/blender/editors/object/object_ops.c |
May 26, 2015, 07:34 (GMT) |
Merge branch 'master' into alembic |
May 26, 2015, 01:47 (GMT) |
Cleanup/fix: put 'using namespace' inside ifdef block. |
May 26, 2015, 01:38 (GMT) |
Wrap volume sampling call in a macro. |
May 25, 2015, 13:58 (GMT) |
Merge branch 'asset-experiments' into asset-engine Conflicts: release/scripts/startup/bl_ui/space_filebrowser.py source/blender/makesrna/intern/rna_space.c |
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