Revision 28efc10 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 6, 2015, 20:28 (GMT) |
fix: added cluster_group to presets |
Revision 3fb7986 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 6, 2015, 20:24 (GMT) |
fix: clustergroup centroid search didnt take obmat into account |
Revision 017e2fb by Antonis Ryakiotakis (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) February 6, 2015, 16:41 (GMT) |
Merge branch 'master' into gooseberry |
February 6, 2015, 16:31 (GMT) |
Merge branch 'master' into asset-experiments Conflicts: source/blender/blenloader/intern/versioning_270.c |
Revision 56e2469 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) February 6, 2015, 16:22 (GMT) |
Cleanup |
February 6, 2015, 16:19 (GMT) |
Temporary hack to ensure packed image pointer |
February 6, 2015, 16:19 (GMT) |
Hacky fix for saving texpaint ptex changes |
February 6, 2015, 16:19 (GMT) |
Add initial Ptex support to texture paint mode |
February 6, 2015, 16:19 (GMT) |
Allow ptex node to be a texpaint slot |
February 6, 2015, 16:19 (GMT) |
Add Ptex to mesh-data UI |
February 6, 2015, 16:19 (GMT) |
Add Ptex mesh operators - Add Ptex layer - Remove Ptex layer - Halve/double resolution of selected faces - Import Ptex data into a new layer (TODO, should open a file browser but for now it's hardcoded to a path on my machine) |
February 6, 2015, 16:19 (GMT) |
Update Blend file saving/loading for Ptex |
February 6, 2015, 16:19 (GMT) |
Add Ptex UV interpolation to subsurf modifier |
February 6, 2015, 16:19 (GMT) |
Add Ptex support to Cycles image node, also add Ptex node |
February 6, 2015, 16:19 (GMT) |
Add Ptex shader node |
February 6, 2015, 16:19 (GMT) |
Add support for GPU drawing of Ptex textures to image node |
February 6, 2015, 16:19 (GMT) |
Add Ptex infrastructure to GPU module - Function to upload the Ptex face mapping data texture - Add Ptex to GPUNodeLink - Pass in object when binding material, used to get at Ptex layer data - Add Ptex utility functions to the GLSL shader |
February 6, 2015, 16:19 (GMT) |
Add loading of Ptex UVs and layer data in Cycles |
February 6, 2015, 16:19 (GMT) |
Update DerivedMesh for Ptex drawing/rendering - Temporary change to customdata mask - Add ptex vertex attrib to DerivedMesh for GPU drawing - Automatically add subsurf modifier if needed to get correct tesselation pattern |
February 6, 2015, 16:19 (GMT) |
Tesselation for Ptex loop layer |
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