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February 3, 2015, 19:45 (GMT)
Merge branch 'master' into asset-experiments
February 3, 2015, 18:29 (GMT)
Merge branch 'master' into viewport_experiments

Conflicts:
CMakeLists.txt
February 3, 2015, 18:27 (GMT)
Cleanup for compositing, move to c++ WIP node abstractions for compositing system.
February 3, 2015, 18:07 (GMT)
fix : autosmooth didnt work on all faces when boolean fractal with smooth inner faces was used (added unnecessary sharp edges before)
February 3, 2015, 17:33 (GMT)
More roughness options for offsetting child clumping.

This is obviously total madness, this feature is totally unusable when
the coder is not sitting next to you ... But so are the rest of particle
settings, the only solution is a future node system.
February 3, 2015, 17:02 (GMT)
allow independent setting of cuts and iterations (please PLEASE keep low like about 5 max but not at the same time ! or computation time will explode) but this allows some control over fractal pattern,
also allow smoothing of inner faces
Revision df38d4e by Lukas Toenne
February 3, 2015, 16:24 (GMT)
Basic UI elements and RNA option properties for particle modifiers.
Revision d8a3a0c by Lukas Toenne
February 3, 2015, 15:14 (GMT)
Fix for particle modifier type enum callback, was using mesh modifier
items.
Revision 300bc6d by Lukas Toenne
February 3, 2015, 15:14 (GMT)
Register the particle modifier operators.
Revision 1e1f7cd by Lukas Toenne
February 3, 2015, 15:01 (GMT)
Bad hack: due to unintelligible linker errors, have to move bf_rna in
front of bf_editor_physics.

For some reason this seems to work for other bf_editor_* libs. Should be
fixed asap, but no working solution is known among core devs, so for now
have to do this to keep working.
Revision eedfae8 by Lukas Toenne
February 3, 2015, 14:46 (GMT)
RNA for the modifiers list in ParticleSystem and basic UI code.
February 3, 2015, 13:41 (GMT)
first attempt of fractal boolean fracture, but speed is slow, result may be messed up and sim is unstable (use mesh shape and margin = 0, as well as scale down the physics mesh... or use constraints to keep the object together)
Revision 529305f by Lukas Toenne
February 3, 2015, 12:55 (GMT)
RNA for particle modifiers.
Revision 6ae5775 by Lukas Toenne
February 3, 2015, 11:54 (GMT)
Operators for adding, removing and moving particle modifiers.
February 3, 2015, 11:22 (GMT)
Merge branch 'master' into temp_custom_loop_normals
February 3, 2015, 11:21 (GMT)
Split add/clear clnors data operator (vcol does that too, so...).
February 3, 2015, 11:08 (GMT)
Get rid of 'custom lnors' modifier option, do not use at all target geometry.
Revision 182d6f1 by Lukas Toenne
February 3, 2015, 10:31 (GMT)
List of particle modifiers in particle systems and read/write code.

Note: Ideally modifiers for particles should be part of the
`ParticleSettings` datablock instead of `ParticleSystem`. The problem
with this is that many modifiers, as they are implemented for meshes,
will store specific data that is associated to the object instance
in the scene. Storing modifiers in the settings would make this
impossible and require some complicated syncing between particle systems
and their settings.
Revision 71a467f by Lukas Toenne
February 3, 2015, 09:49 (GMT)
Generalized the low-level `meshdeform_matrix_solve` function to make it
independent from the MeshDeform modifier.

The modifier is just used for error reports here, so can easily be
replaced by a callback.
February 3, 2015, 08:36 (GMT)
Merge branch 'master' into temp_custom_loop_normals
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021