February 3, 2015, 19:45 (GMT) |
Merge branch 'master' into asset-experiments |
February 3, 2015, 18:29 (GMT) |
Merge branch 'master' into viewport_experiments Conflicts: CMakeLists.txt |
February 3, 2015, 18:27 (GMT) |
Cleanup for compositing, move to c++ WIP node abstractions for compositing system. |
Revision 841d916 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2015, 18:07 (GMT) |
fix : autosmooth didnt work on all faces when boolean fractal with smooth inner faces was used (added unnecessary sharp edges before) |
Revision 322cf7c by Lukas Toenne (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) February 3, 2015, 17:33 (GMT) |
More roughness options for offsetting child clumping. This is obviously total madness, this feature is totally unusable when the coder is not sitting next to you ... But so are the rest of particle settings, the only solution is a future node system. |
Revision a715ef9 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2015, 17:02 (GMT) |
allow independent setting of cuts and iterations (please PLEASE keep low like about 5 max but not at the same time ! or computation time will explode) but this allows some control over fractal pattern, also allow smoothing of inner faces |
Revision df38d4e by Lukas Toenne February 3, 2015, 16:24 (GMT) |
Basic UI elements and RNA option properties for particle modifiers. |
Revision d8a3a0c by Lukas Toenne February 3, 2015, 15:14 (GMT) |
Fix for particle modifier type enum callback, was using mesh modifier items. |
Revision 300bc6d by Lukas Toenne February 3, 2015, 15:14 (GMT) |
Register the particle modifier operators. |
Revision 1e1f7cd by Lukas Toenne February 3, 2015, 15:01 (GMT) |
Bad hack: due to unintelligible linker errors, have to move bf_rna in front of bf_editor_physics. For some reason this seems to work for other bf_editor_* libs. Should be fixed asap, but no working solution is known among core devs, so for now have to do this to keep working. |
Revision eedfae8 by Lukas Toenne February 3, 2015, 14:46 (GMT) |
RNA for the modifiers list in ParticleSystem and basic UI code. |
Revision 5263d91 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2015, 13:41 (GMT) |
first attempt of fractal boolean fracture, but speed is slow, result may be messed up and sim is unstable (use mesh shape and margin = 0, as well as scale down the physics mesh... or use constraints to keep the object together) |
Revision 529305f by Lukas Toenne February 3, 2015, 12:55 (GMT) |
RNA for particle modifiers. |
Revision 6ae5775 by Lukas Toenne February 3, 2015, 11:54 (GMT) |
Operators for adding, removing and moving particle modifiers. |
February 3, 2015, 11:22 (GMT) |
Merge branch 'master' into temp_custom_loop_normals |
February 3, 2015, 11:21 (GMT) |
Split add/clear clnors data operator (vcol does that too, so...). |
February 3, 2015, 11:08 (GMT) |
Get rid of 'custom lnors' modifier option, do not use at all target geometry. |
Revision 182d6f1 by Lukas Toenne February 3, 2015, 10:31 (GMT) |
List of particle modifiers in particle systems and read/write code. Note: Ideally modifiers for particles should be part of the `ParticleSettings` datablock instead of `ParticleSystem`. The problem with this is that many modifiers, as they are implemented for meshes, will store specific data that is associated to the object instance in the scene. Storing modifiers in the settings would make this impossible and require some complicated syncing between particle systems and their settings. |
Revision 71a467f by Lukas Toenne February 3, 2015, 09:49 (GMT) |
Generalized the low-level `meshdeform_matrix_solve` function to make it independent from the MeshDeform modifier. The modifier is just used for error reports here, so can easily be replaced by a callback. |
February 3, 2015, 08:36 (GMT) |
Merge branch 'master' into temp_custom_loop_normals |
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