January 16, 2015, 21:28 (GMT) |
Movie Writing: changes to encapsulate the elements (as oppose to have everything static) You can now export individual streams of videos (e.g., Movie_L.mov, Movie_R.mov) safely! =) Before that not only were the names clashing (as I initially thought) but in fact the whole video streaming was mixed up (when you had to export more than one video simultaneously). The way to solve this is to *stop* using static elements and to create a context to store the current movie data. This commits involves a lot of changes, but I believe things are working well. In fact the way I was handling MovieHandler was wrong (creating arrays and all that), so I'm really glad I got to this. Note: I couldn't test Frameserver, in fact test with the general codecs (using multiview or not) are appreciated. Thanks for Sergey Sharybin for the suggestions that lead to this solution. |
January 16, 2015, 21:15 (GMT) |
Merge remote-tracking branch 'origin/master' into multiview |
Revision 4dec17b by Lukas Toenne (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) January 16, 2015, 16:34 (GMT) |
Merge branch 'master' into gooseberry |
Revision e52f280 by Lukas Toenne (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) January 16, 2015, 15:04 (GMT) |
Fix for slow deformation-motionblur in Cycles using the new spiral kink mode. This was caused by variation of the number of keys on child hairs due to shortening of hair curves based on euclidian distances. The other kink modes also shorten hairs, but use the parametric distance instead, which does not vary with deformation of hairs. |
January 16, 2015, 13:02 (GMT) |
Select appropriate folder for MinGW-w64 gcc 4.9 |
January 16, 2015, 11:54 (GMT) |
Move ptex packing stuff out of cycles |
January 16, 2015, 11:50 (GMT) |
Merge branch 'master' into alembic_pointcache Conflicts: release/scripts/addons source/blender/blenkernel/intern/pointcache.c source/blender/blenloader/intern/versioning_270.c source/blender/editors/space_outliner/outliner_draw.c source/blender/makesdna/DNA_modifier_types.h source/blender/makesrna/intern/rna_modifier.c source/blender/modifiers/MOD_modifiertypes.h source/blender/modifiers/intern/MOD_collision.c source/blender/modifiers/intern/MOD_util.c |
Revision b60e52f by Sergey Sharybin (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) January 16, 2015, 11:41 (GMT) |
Merge branch 'master' into gooseberry |
January 16, 2015, 11:28 (GMT) |
Add header guards |
January 16, 2015, 11:27 (GMT) |
Add a top-level header for extern/ptex |
January 16, 2015, 11:26 (GMT) |
Silence warning in Ptex |
January 16, 2015, 11:11 (GMT) |
Update CMakeLists for ptex |
January 16, 2015, 11:03 (GMT) |
Import ptex-2.0.42 into extern/ptex |
January 16, 2015, 10:59 (GMT) |
Add flag to distinguish ptex files in texture node |
Revision 3c2e313 by Lukas Toenne (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) January 16, 2015, 10:42 (GMT) |
Second variant of the copy-to-select operator for particles to only copy the active particle system (and not remove existing in the process). |
Revision 5a830bb by Lukas Toenne (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) January 16, 2015, 10:12 (GMT) |
Make removal of existing particle systems on copying optional. This will be most useful when copying individual particle systems one-by-one (to be implemented). |
Revision fd2ac98 by Sergey Sharybin (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) January 16, 2015, 10:06 (GMT) |
Merge branch 'master' into gooseberry |
January 16, 2015, 10:03 (GMT) |
Depsgraph: Code cleanup - Remove unneeded define |
January 16, 2015, 07:04 (GMT) |
Depsgraph: Noted 2 places where driver evaluation should not be taking place We can't remove these outright yet, since these callbacks are still shared between old depsgraph and new ubereval nodes. |
January 16, 2015, 07:03 (GMT) |
Depsgraph: Knock out BKE_animsys_evaluate_all_animation() for new depsgraph To debug what animdata is not yet included, we need to disable this. Eventually, it should go, but we may need to put it back temporarily if we don't get everything hooked up before setting more users loose on the codebase. |
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