Blender Git Commits

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November 17, 2014, 01:35 (GMT)
fix for "fix normals", used incorrect float to short and back conversion and ignore global rotation of object in normals rotation now
November 16, 2014, 18:40 (GMT)
WIP cage transform.

This also includes code for the node editor but probably
will try a different use case first.
November 16, 2014, 15:23 (GMT)
limit autohide to faces with inner material and fix attempt for convert to keyframes bug (messed up object locations / rotations)
November 16, 2014, 14:22 (GMT)
Merge branch 'hair_immediate_fixes' into hair_system

Conflicts:
source/blender/blenkernel/BKE_effect.h
source/blender/blenkernel/intern/effect.c
November 16, 2014, 13:59 (GMT)
Fixes after latest merge.
November 16, 2014, 13:59 (GMT)
Nicer hashing functionality for sim debugging using a variadic macro
to support multiple hash identifiers.

Using explicit hashing functions for every sim debug call defeats the
purpose of having a quick feedback system. Now this can be done simply
by passing an arbitrary number of hash inputs (integers) at the end of
the function calls, which are then combined by a system of variadic
macros (based on the ELEM feature). Up to 8 identifiers are supported
currently, but more could be added easily if needed.
November 16, 2014, 13:42 (GMT)
Merge branch 'master' into temp_custom_loop_normals
November 16, 2014, 13:41 (GMT)
Merge branch 'master' into mesh-transfer-data

Conflicts:
source/blender/editors/object/object_vgroup.c
November 16, 2014, 12:06 (GMT)
"Better" solution to avoid infinite recursion in dependency cycles of DataTransfer modifier cases.

Note, issue here is that in modifier case, we can't be no more sure to actually get required
datalayers from source dm...
November 16, 2014, 11:39 (GMT)
Merge branch 'master' into mesh-transfer-data
November 16, 2014, 02:07 (GMT)
added ghost objects, they do not collide but can activate animated objects
November 15, 2014, 19:52 (GMT)
Merge branch 'master' into gooseberry
November 15, 2014, 18:02 (GMT)
Remove 'topochange' from EDBM.

In future, there may be several tools relying on topo hash, each one making
updates to it when it needs. Hence, such thing should absolutely not be held
by mesh data, but (in this case) by Key data.

Also made some reorganization and renaming a bit.

Note: this code compiles, but for now cannot really be tested, since scratch
is not enabled...
November 15, 2014, 17:40 (GMT)
Merge branch 'master' into soc-2014-shapekey
November 15, 2014, 14:51 (GMT)
Merge branch 'hair_immediate_fixes' into hair_system

Conflicts:
source/blender/physics/BPH_mass_spring.h
source/blender/physics/intern/BPH_mass_spring.cpp
November 15, 2014, 14:07 (GMT)
Merge branch 'hair_immediate_fixes' into gooseberry

Conflicts:
release/scripts/startup/bl_ui/properties_particle.py
source/blender/editors/physics/particle_edit.c
source/blender/makesdna/DNA_modifier_types.h
source/blender/physics/intern/BPH_mass_spring.cpp
source/blender/physics/intern/hair_volume.cpp
source/blender/physics/intern/implicit.h
source/blender/physics/intern/implicit_blender.c
source/blender/physics/intern/implicit_eigen.cpp
November 15, 2014, 14:05 (GMT)
passing obstacle flags to manta correctly
November 15, 2014, 13:40 (GMT)
Merge branch 'master' into hair_immediate_fixes

Conflicts:
source/blender/blenkernel/intern/implicit.c
November 15, 2014, 13:37 (GMT)
Merge branch 'master' into soc-2014-shapekey
November 15, 2014, 13:15 (GMT)
Merge branch 'master' into gooseberry
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021