Blender Git Commits

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November 17, 2014, 14:48 (GMT)
small improvement for autohide, removing inner edges now as well
November 17, 2014, 14:39 (GMT)
Add flag so offset is applied in world, not screen space.
November 17, 2014, 14:20 (GMT)
Fixed overlooked function name change in game engine code.
November 17, 2014, 14:18 (GMT)
rename mesh-island vars to clarify use
November 17, 2014, 13:59 (GMT)
Merge branch 'master' into alembic_pointcache

Conflicts:
CMakeLists.txt
source/blender/blenkernel/intern/rigidbody.c
source/blender/makesrna/intern/rna_object_force.c
November 17, 2014, 13:55 (GMT)
error in last commit
November 17, 2014, 13:54 (GMT)
Merge branch 'gooseberry' into hair_immediate_fixes
November 17, 2014, 13:53 (GMT)
Mesh loop-island api: reuse the memory arena
November 17, 2014, 13:52 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/blenkernel/BKE_key.h
source/blender/editors/transform/transform_manipulator.c
November 17, 2014, 13:23 (GMT)
Cleanup: BKE_mesh_ prefix for loop island functions
November 17, 2014, 13:16 (GMT)
Fix for particle instance modifier: use a stable parallel-transport
framing method instead of the Frenet frame.

The Frenet frame is very succeptible to sudden twists along straight
sections of a curve where the second derivative (curvature) becomes 0.
November 17, 2014, 13:10 (GMT)
Merge branch 'master' into mesh-transfer-data
November 17, 2014, 13:10 (GMT)
cleanup: move island calculation back into mesh_mapping

also make uv-island computing take arrays instead of a derivedmesh.
November 17, 2014, 12:50 (GMT)
Merge branch 'master' into depsgraph_refactor

Conflicts:
CMakeLists.txt
November 17, 2014, 11:31 (GMT)
Use better algorithm for arrow widget back transform.

We now use plane/line intersection which seems to work quite well and
agrees to great extent with the transform system as well. There still
some small discrepancy but may also be related to scaling.
November 17, 2014, 11:30 (GMT)
WIP: split mesh<->mesh remapping into own file (mesh_remap.c)
November 17, 2014, 10:55 (GMT)
Cleanup: move tri sample into RNG (some other random/math functions there already)
November 17, 2014, 10:41 (GMT)
Merge branch 'master' into mesh-transfer-data
November 17, 2014, 10:13 (GMT)
Remove duplicates, these functions were already moved
November 17, 2014, 09:53 (GMT)
completing flags passing, removing comments from scenarios
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021