September 10, 2014, 10:39 (GMT) |
use BLI_str_rpartition() instead of my own (thanks Campbell) - and the code seems to be UTF8-safe :) |
September 10, 2014, 00:42 (GMT) |
Revert "D765: Blender input method editor support for windows (diff #7)." This reverts commit 7816dfc782e3b46280001e837049b235903e6823. |
September 10, 2014, 00:24 (GMT) |
D765: Blender input method editor support for windows (diff #7). |
September 9, 2014, 20:58 (GMT) |
Image Editor saving of image in 3d (individual views) working Note: I need to go over this function again to see if I'm handling the 'save as copy' == false correctly. If the image is saved to a destructive format, in that case we should change the current image (and I'm almost sure I overlooked that). This function can likely be simplified as well now that I'm more comfortable with the whole image pipeline. |
September 9, 2014, 20:57 (GMT) |
Packing of multiview images working Notes: * This will pack multiple images if the format is R_IMF_VIEWS_INDIVIDUAL * When packing as PNG we convert the views_format to R_IMF_VIEWS_INDIVIDUAL * Technically we could use the same principle to pack a sequence of images (with some changes of course, since this approach relies on ImageView |
September 9, 2014, 20:56 (GMT) |
Merge remote-tracking branch 'origin/master' into multiview |
Revision f323034 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 9, 2014, 19:09 (GMT) |
preset update (covering newer settings) and inner vgroup now usable without inner material; but not very useful, hmm (because at higher shardcounts the entire object is selected, due to vgroup selection mechanism) |
Revision 0335d92 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 9, 2014, 10:36 (GMT) |
Reenabled air drag force for cloth sim. |
Revision dfba467 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 9, 2014, 10:01 (GMT) |
Arbitrary scaling factor for the structural spring forces (stretching). This is not nice at all, but for some reason (possibly time scale) the old force values are much too high and cause the solver to become unstable. These will be revisited later anyway, so for now such scaling should be fine. |
September 9, 2014, 09:51 (GMT) |
Stereo 3d Movie support |
September 9, 2014, 09:36 (GMT) |
Merge branch 'master' into temp_custom_loop_normals |
Revision fa9e582 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 9, 2014, 06:58 (GMT) |
inner faces are added to the existing active UVMap now |
September 8, 2014, 18:46 (GMT) |
remove ambiguity in if statement |
September 8, 2014, 17:46 (GMT) |
Image Editor saving of Image in 3d working (it was working for RenderResult images only in the past) |
Revision 4b9771a by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 8, 2014, 17:03 (GMT) |
Switched to the modified CG method that supports constraints, and added back structural stretch springs. |
September 8, 2014, 16:42 (GMT) |
Generated Images only give 3d option if scene is Multiview |
September 8, 2014, 16:15 (GMT) |
Merge branch 'master' into soc-2014-viewport_fx I have resolved some differences, for instance selection code which was more or less a stub, to be the same as master. This will have to be fixed later. Conflicts: CMakeLists.txt intern/ghost/CMakeLists.txt intern/ghost/intern/GHOST_SystemWin32.cpp intern/ghost/intern/GHOST_Window.cpp intern/ghost/intern/GHOST_WindowWin32.cpp intern/ghost/intern/GHOST_WindowX11.cpp source/blender/blenlib/BLI_math_matrix.h source/blender/blenlib/intern/math_matrix.c source/blender/gpu/CMakeLists.txt source/blender/gpu/GPU_select.h source/blender/gpu/intern/gpu_buffers.c source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_extensions.c source/blender/gpu/intern/gpu_select.c source/blender/gpu/shaders/gpu_shader_simple_vert.glsl source/blender/nodes/CMakeLists.txt |
September 8, 2014, 15:20 (GMT) |
Import of all stereo encoded formats (anaglyph, interlace, top-bottom, ...) This is supported at the moment for single-layer formats only. It works fine though. The user must be aware that some formats are highly-destructive and won't never be recovered 1:1 (e.g., interlace and anaglyph) |
September 8, 2014, 13:33 (GMT) |
Fix compilation on linux (Ubuntu 14.04 used here). |
Revision e5ff9cb by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 8, 2014, 13:00 (GMT) |
first attempt of adding UVs to inner faces, need to pack them correctly still and put into separate UV Map.... |
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