July 3, 2021, 13:30 (GMT) |
adaptive_cloth: tests: Mesh: write loose edges |
July 3, 2021, 13:29 (GMT) |
adaptive_cloth: Mesh: Write: support loose edges |
Revision 7d9b133 by Christian Rauch July 3, 2021, 13:21 (GMT) |
debug wlp version find |
Revision 80b9246 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) July 3, 2021, 12:45 (GMT) |
GPU: Shader: Add debug context line count This gives more detail, when the error line is misleading. |
Revision 169a2a5 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) July 3, 2021, 12:44 (GMT) |
EEVEE: Fix crash caused by transparent material without prepass |
July 3, 2021, 12:43 (GMT) |
bli: generational_arena: fix: compile error when gtests not enabled |
Revision ec6490b by Christian Rauch July 3, 2021, 12:22 (GMT) |
cmake: use harvested 'wayland-protocols' if system version is insufficient |
July 3, 2021, 12:19 (GMT) |
cmake: add 'wayland-protocols' to 'deps' make step |
Revision 64be503 by Christian Rauch (wl_default3, wl_default4, wl_default5, wl_default6, wl_default7) July 3, 2021, 12:16 (GMT) |
GHOST/wayland: define BTN event codes manually |
Revision 071d1ce by Christian Rauch (wl_default3, wl_default4, wl_default5, wl_default6, wl_default7) July 3, 2021, 12:16 (GMT) |
doc: add Wayland dependencies The wayland support requires the following development packages: libwayland-dev, wayland-protocols, libegl-dev, libxkbcommon-dev, libdbus-1-dev, linux-libc-dev |
Revision 1a4bafe by Christian Rauch (wl_default3, wl_default4, wl_default5, wl_default6, wl_default7) July 3, 2021, 12:16 (GMT) |
cmake: enable Wayland by default |
Revision 702d8c2 by Christian Rauch (wl_default3, wl_default4, wl_default5, wl_default6, wl_default7) July 3, 2021, 12:16 (GMT) |
GHOST/wayland: try Wayland only when 'BLENDER_WAYLAND' is set |
July 3, 2021, 12:10 (GMT) |
New function for changing socket type by idname. The static integer type is only a subset of all socket types available. To support changing to a custom socket type the nodeModifySocketType function now takes the idname instead, while nodeModifySocketTypeStatic implements the old behavior with integer type where it is still needed. |
July 3, 2021, 10:50 (GMT) |
Type change in the group socket update function. In group node and group input/output updates: Instead of discarding group sockts with a type mismatch (which breaks any link), keep the socket and update its type. This can require a subsequent node tree link update to check for invalid socket connections. Links should be flagged as invalid and ignored by node systems, rather than removed outright. Note that the nodeModifySocketType function only works with static socket types currently and does not fully support custom socket types (e.g. sockets defined in python). Any group interface with a custom type will generate a generic SOCK_CUSTOM socket. This should be addressed soon by making nodeModifySocketType work with idnames rather than integer types. |
July 3, 2021, 10:37 (GMT) |
Operator for changing the socket type in groups. |
July 3, 2021, 09:33 (GMT) |
adaptive_cloth: Mesh: support loose edges (read only) |
July 3, 2021, 08:59 (GMT) |
Fix: Pack islands to area operator * Correct packing area coordinates for cases when user sets the maximum coordinates to be lower than the minimum coordinates * Cancel operator when scale option is disabled and packing area is not big enough for selected islands. Also display warning message in UI when this happens |
July 3, 2021, 08:47 (GMT) |
WIP: Saving work, Mesh Test Abstract class implementattion complete, updating to Win 11 |
July 3, 2021, 04:06 (GMT) |
Merge branch 'master' into xr-controller-support |
July 3, 2021, 04:05 (GMT) |
XR: Fix render artifacts with viewport denoising Addresses T76003. When using VR with Eevee and viewport denoising, scene geometry could sometimes be occluded for one eye. Solution was, as Clement suggested, to use a separate GPUViewport/GPUOffscreen for each VR view instead of reusing a single one for rendering. |
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