August 27, 2013, 16:27 (GMT) |
Not possible to add the same operator twice. Added checks for both drag & drop and the menu. |
August 27, 2013, 15:43 (GMT) |
Redo panel is hidden when the containing area is too small. |
August 27, 2013, 15:29 (GMT) |
Can only add an operator to a custom panel or to the menubar if it isn't already present. |
August 27, 2013, 14:52 (GMT) |
- added error handling for when vdb file can't be opened; - minor corrections |
August 27, 2013, 14:19 (GMT) |
Handling notifiers in a better way and removed the redraw loop for the operator redo panel. |
August 27, 2013, 11:05 (GMT) |
August 26, 2013, 22:03 (GMT) |
converting gpu_buffers to use extension_wrapper |
August 26, 2013, 21:35 (GMT) |
rest of changes needed for the raster shader (still incomplete, but it compiles) |
August 26, 2013, 15:10 (GMT) |
August 26, 2013, 15:02 (GMT) |
Fix possible crash when blender exits before task scheduler was initialized |
August 26, 2013, 14:39 (GMT) |
Workaround for other object's DM build from modifier stack Original issue is caused by dependency graph limitation, which doesn't always give you other object's DM in such modifiers as boolean and array. This might easily happen when you render other scene from compositor, Ideally, we need to make it so dependency graph is also used in render database filling routines. This will also solve issues with preview parameters used for boolean operand as well. For now let's use simpler change to make blender behave stable at least by using CD_MASK_BAREMESH for other object's derived final. The thing is, handle_object_update will use baremesh mask for derived mesh calculation and it seems baremesh is enough for our purposes. |
August 26, 2013, 12:41 (GMT) |
- added snippet to allow for single thread viewport preview. |
August 26, 2013, 12:09 (GMT) |
Mask curve BB code as TODO resolved Nothing really could be done here to improve anything, we'll just live with CV min/max + radius. |
August 26, 2013, 12:07 (GMT) |
Remove workaround for dupligroups update After checking bunch of tube and mango files, it ends up that using DAG nodes instead of base objects will handle all needed objects from dupligroups. |
August 26, 2013, 12:02 (GMT) |
August 26, 2013, 11:38 (GMT) |
"raster" shader. meaning a shading mode that handles stippling, anti-aliasing, and wire frame. Incomplete. Checking it so I can change locations. |
August 25, 2013, 14:16 (GMT) |
Fix some merge collisions |
August 25, 2013, 14:15 (GMT) |
merge with trunk -r59492 |
August 25, 2013, 12:23 (GMT) |
Merged revision(s) 59438-59490 from trunk/blender into soc-2013-dingto. |
August 24, 2013, 22:58 (GMT) |
Merging from trunk r59488 into soc-2013-motion_track |
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