Revision 1376262 by Germano Cavalcante / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Python GPU: Add reference of PyObject GPU object to the GPU object itself Instead of creating different python wrappers for the same GPU object, return the same `PyObject` created earlier. This also allows for more secure access to existing GPU objects. Reviewed By: brecht Differential Revision: https://developer.blender.org/D11044 |
Revision 4b35568 by Germano Cavalcante / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Python GPU: Add new methods to port the code templates in the manual This commit adds a new API tha allow to replace the bgl API in the exemples on: https://docs.blender.org/api/current/gpu.html **Overview (New API):** ``` gpu.state: active_framebuffer_get GPUFramebuffer: read_color GPUOffscreen: texture_color ``` Reviewed By: brecht Differential Revision: https://developer.blender.org/D11031 |
Revision 00ecb38 by Germano Cavalcante / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Documentation: Replace the bgl API in the gpu module exemples |
Revision 29c5231 by Germano Cavalcante / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix gross errors in previous commit |
Revision 0c7a99d by Germano Cavalcante / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix accidental lines removed in the last commit |
Revision c0aef35 by Germano Cavalcante / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Cleanup: Rename `#if GPU_USE_PY_REFERENCES` to `#ifndef GPU_NO_USE_PY_REFERENCES` This is safer for incremental build. And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere. |
May 1, 2021, 08:12 (GMT) |
BLI: add a common base class for Map iterators This is useful for an upcoming commit that allows removing an element based on an iterator. |
May 1, 2021, 08:12 (GMT) |
BLI: support removing Map elements during iteration While it was technically safe to call Map.remove while iterating over a map, it wasn't really designed to work. Also it wasn't very efficient, because to remove the element, the map would have to search it again. Now it is possible to remove an element given an iterator into the map. It is safe to remove the element while iterating over the map. Obviously, the removed element must not be accessed anymore after it has been removed. |
Revision 840ea51 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Revert "Fix crash running constraint, modifier, fx from missing NULL check" This reverts commit f4d5a69cf8512aafcc697d1b09f65489015b6af4. This causes bpy.ops.object.modifier_apply.poll() to fail as well as modifier binding operators (breaking tests). |
May 1, 2021, 08:12 (GMT) |
Cleanup: compiler warnings |
May 1, 2021, 08:12 (GMT) |
LineArt: Occlusion effectiveness in material. |
May 1, 2021, 08:12 (GMT) |
LineArt: Ignore triangle when it's ineffective. |
May 1, 2021, 08:12 (GMT) |
LineArt: UI For occlusion effectiveness. |
Revision dc9d940 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Object: improve on fix for Object.to_mesh() crash T86871 While fa7ddd0f43ea15dd19d81e7808de2bfe8cfc89ee fixed the reported issue, the possibility of reusing runtime data during curve-to-mesh conversion remained. Instead of treating the bounding-box as a special case, clear all run-time data for temporary objects. Ref D11026 Reviewed By: sergey |
May 1, 2021, 08:12 (GMT) |
BLI: improve VectorSet data structure This adds two new methods: * `clear` just removes all keys from the vector set. * `index_of_or_add` returns the index of a key and adds it if has not been added before. |
May 1, 2021, 08:12 (GMT) |
Fix all objects getting selected sometimes when droppping object If no other object was selected while dragging one in (e.g. from the Outliner or an object asset from the Asset Browser), all visible objects in the active view layer would get selected. Issue was caused by a wrong enum type use. Mistake in bcdba7c34da0. |
Revision aed01df by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Fix crash running constraint, modifier, fx from missing NULL check None of these generic poll functions had NULL pointer checks, since all operators that use these functions expect a valid constraint, modifier .. etc. Add the NULL check to the poll function. Ref D11126 Reviewed By: mont29, Severin |
May 1, 2021, 08:12 (GMT) |
Fix: missing return |
Revision 9573d22 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 1, 2021, 08:12 (GMT) |
Object: rename BKE_object_runtime_free, leave data cleared Rename BKE_object_runtime_free -> BKE_object_runtime_free_data, since the runtime pointer is part of the object, only the data is freed. Leave the data cleared to avoid accidental use, this is in keeping with other `*_free_data()` functions. |
May 1, 2021, 08:12 (GMT) |
Geometry Nodes: Add an "Auto" option for Attribute Convert data type Currently there is an "Auto" option for the domain, this commit adds a similar option for "Auto" data type, that uses the data type from the target attribute or the source attribute (in that order). Ref T87347 Differential Revision: https://developer.blender.org/D10932 |
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