Blender Git Commits

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April 27, 2021, 14:20 (GMT)
cleanup
April 27, 2021, 13:55 (GMT)
cleanup
April 27, 2021, 13:50 (GMT)
add buttons to header
April 27, 2021, 13:46 (GMT)
fixes
April 27, 2021, 13:41 (GMT)
add functions to rna
April 27, 2021, 13:33 (GMT)
add ED_profiler.h
April 27, 2021, 13:26 (GMT)
add runtime data
April 27, 2021, 13:12 (GMT)
add layout class
April 27, 2021, 13:07 (GMT)
progress
April 27, 2021, 11:45 (GMT)
EEVEE: Add specular layer to temporary default material
April 27, 2021, 11:42 (GMT)
EEVEE: Film/Sampling: Add smooth transition

Add a smooth transition to avoid flickering of stochastic effects such
as soft shadows.

This use a simple blend method to progressively reveal the render
after some low sample count to avoid most of the flickering.

Parameters are hardcoded for now.
April 27, 2021, 10:19 (GMT)
cleanup
April 27, 2021, 10:07 (GMT)
update profiler code
April 27, 2021, 09:41 (GMT)
add queue implementation
April 27, 2021, 08:18 (GMT)
Merge branch 'master' into profiler-editor
April 27, 2021, 07:39 (GMT)
Merge branch 'master' of https://git.blender.org/blender
April 27, 2021, 07:14 (GMT)
make format
April 27, 2021, 03:26 (GMT)
LineArt: Fix incorrect fov when sensor fit is not Auto.
April 27, 2021, 02:56 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
April 27, 2021, 01:15 (GMT)
EEVEE: Shadow: Add back soft shadows support

We use a new RNG to avoid correlation artifacts between Anti-Aliasing
and Shadow samples (see T68594).

The new sequence is a leap halton sequence. This makes it good with
low number of samples and yield less correlation issues.

Another change is that we directly jitter the projection matrix instead
of rotating the view matrix. This is improving convergence time and
avoid passing a second matrix to the shader.

However this case lead to discontinuity artifacts at face boders.
We might want to revert to the old rotation method for this
reason even if convergence is slower.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021