April 12, 2021, 23:27 (GMT) |
USD Import: format fix. |
Revision 9c74f93 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 12, 2021, 21:06 (GMT) |
EEVEE: Motion Blur: Fix cdf inversion and a typo |
April 12, 2021, 20:21 (GMT) |
Reorder enum definitions |
April 12, 2021, 20:19 (GMT) |
Small cleanups |
April 12, 2021, 20:12 (GMT) |
Spreadsheet Editor: Row filters {F9930989 size=full} This patch adds support for filtering out rows based on rules and values. Filters will work for any attribute data source, they are a property of the spreadsheet rather than of the attribute system. **Further Questions** * The popover is a test, it would be easy to move this to a sidebar, but I wanted to see what people thought about the popover. * `SpreadSheetColumn` does not know about the " X" suffixes that are added to vector columns. This means the row filter cannot determine the correct data type for vector columns. Luckily the default of float works, but I'm not sure how to handle this properly. Differential Revision: https://developer.blender.org/D10959 |
Revision a4ae2b9 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 12, 2021, 19:34 (GMT) |
EEVEE: Motion Blur: Add back post process motion blur This is almost the same thing as old implementation. Differences: - We clamp the motion vectors to their maximum when sampling the velocity buffer. - Velocity rendering (and data manager) is separated from motion blur. This allows outputing the motion vector render pass and in the future use motion vectors to reproject older frames. - Vector render pass support (only if motion blur is disabled, just like cycles). - Velocity tiles are computed in one pass (simpler code, less CPU overhead, less VRAM usage, maybe a bit slower but imperceivable (< 0.3ms)). - Two velocity passes are outputed, one for motion blur fx (applied per shading view) and one for the vector pass. This could be optimized further in the future. - No current support for deformation & hair (to come). |
Revision 491147d by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 12, 2021, 18:01 (GMT) |
Merge branch 'master' into asset-browser-poselib |
April 12, 2021, 16:47 (GMT) |
USD Import: cachefile handle cleanup. Removed CacheArchiveHandle opaque struct declaration from DNA_cachefile_types.h. Moved CacheArchiveHandle and CacheReader declarations to a shared common/IO_types.h header. Removed unneeded casts. Removed unneeded USDStageHandle struct. |
April 12, 2021, 16:27 (GMT) |
cleanup |
April 12, 2021, 16:22 (GMT) |
Merge branch 'master' into virtual-array-attributes |
April 12, 2021, 16:21 (GMT) |
progress |
Revision 4df66e9 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 12, 2021, 16:11 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
April 12, 2021, 16:04 (GMT) |
progress |
Revision 1ed2ffa by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 12, 2021, 16:02 (GMT) |
Assets: explicitly free the temp-loaded asset datablock After temp-loading an asset datablock, explicitly free it before calling `BLO_library_temp_free()`. Without this step, normal linking would be performed, causing temp datablocks to actually be linked into the current blend file. |
April 12, 2021, 15:59 (GMT) |
progress |
April 12, 2021, 15:53 (GMT) |
progress |
April 12, 2021, 15:35 (GMT) |
progress |
April 12, 2021, 15:30 (GMT) |
Format fixes. |
April 12, 2021, 15:20 (GMT) |
progress |
Revision 2eb5d7b by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 12, 2021, 15:20 (GMT) |
Pose Library: set default blend percentage to 0% Set default blend percentage to 0% to allow smoothly blending of the pose asset into the current pose. |
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Master Commits
MiikaHweb | 2003-2021