April 7, 2021, 06:46 (GMT) |
GPencil: Free poly weights when curve is updated The poly weights should be freed when the stroke is converted to type bezier or when the curve is refitted. This makes sure that we do not leak the weight memory later. |
April 7, 2021, 06:44 (GMT) |
GPencil: Cleanup armature deform code |
April 7, 2021, 00:33 (GMT) |
Basic operator to update the Scene frame range from an Alembic cache. |
April 6, 2021, 23:44 (GMT) |
USD IO: enable USD preview conversion by default. Setting generate_preview_surface, import_usd_preview and set_material_blend options to true by default, to enable conversion to and from USD preview surface materials. |
April 6, 2021, 22:29 (GMT) |
USD Export: setting color space. Now setting color space input on UsdUVTexture shader. |
April 6, 2021, 20:56 (GMT) |
USD Export: USD preview opacity bug. Fixed bug setting UsdPreviewSurface opacity input value. |
April 6, 2021, 17:56 (GMT) |
Fix build error with include |
April 6, 2021, 17:49 (GMT) |
Object: Flash objects on mode transfer |
April 6, 2021, 16:30 (GMT) |
Cycles: Make OptiX device compilable - Follows the regular structure of CPU and CUDA directory. - Use Cycles-style comment style, use explicit code blocks when was easy to spot. - Use common implementation of CUDAContextScope. - Remove calls from header which were removed from other devices. - Comment out all implementation methods. All in all, this is a CUDA device at this time. The actual OptiX parts will be brought back as a followup development. |
April 6, 2021, 16:27 (GMT) |
USD Export: material mapping fix. Now mapping the Alpha socket to the UsPreviewSurface opacity input. |
April 6, 2021, 15:49 (GMT) |
Merge branch 'master' into sculpt-dev |
April 6, 2021, 15:49 (GMT) |
Merge branch 'usd-importer-T81257-merge' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse |
April 6, 2021, 15:47 (GMT) |
USD Import: Convert to Z Up true by default. Changed the Convert to Z Up option to be true by default. |
April 6, 2021, 15:40 (GMT) |
GPencil: Fill memory leak Still some memory is leaking |
April 6, 2021, 15:14 (GMT) |
USD Import: handle sourceColorSpace. When converting UsdUVTexture shaders, now querying the shader's sourceColorSpace input, in addition to the color space metadata of the file input. |
April 6, 2021, 15:06 (GMT) |
Cycles: Fix dependency cycle between device update and scheduler Scheduler needs to know adaptive sampling settings, the device update needs to know scheduled resolution divider, and the old adaptive sampling code was using fields which are only available after device update. This change fixes this dependency. The downside is that there is no more check for existence of AUX pass. Assume that the session is in consistent state and that when adaptive sampling is enabled toe AUX pass exists. |
April 6, 2021, 15:06 (GMT) |
Cycles: Make render scheduler aware of headless mode Allows to use scheduling which is more optimal for headless. |
April 6, 2021, 15:06 (GMT) |
Cycles: Ensure adaptive sampling never exceeds number of requested samples |
April 6, 2021, 15:06 (GMT) |
Cycles: Use better scheduling when headless - Never do display updates. - Render as many samples as possible within 30 sec intervals. With adaptive sampling enabled number of samples to be rendered is aligned with adaptive sampling filtering. This brings render time of classroom_gpu in command line from 90 to 80 seconds. |
April 6, 2021, 14:54 (GMT) |
Cleanup: Change variable names |
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Master Commits
MiikaHweb | 2003-2021