Blender Git Commits

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March 25, 2021, 13:30 (GMT)
EEVEE: Add new engine managed per viewport data

This was engine(s) can have arbitrarily persistent resources and
are responsible for freeing it properly.
March 25, 2021, 13:10 (GMT)
more nodes
March 25, 2021, 12:56 (GMT)
Merge branch 'ui-asset-view-template' into asset-browser-poselib
March 25, 2021, 12:47 (GMT)
use prototype in math node
March 25, 2021, 12:41 (GMT)
cleanup
March 25, 2021, 12:38 (GMT)
cleanup
March 25, 2021, 12:38 (GMT)
fix
March 25, 2021, 12:23 (GMT)
simplify supporting heterogenous hashing
March 25, 2021, 12:22 (GMT)
Fix a few issues with prefetching.

We need to make sure that the data for the frame that we are trying to
render is indeed in the prefetched cache if it is not in the main cache.

We also need to avoid race conditions when reading from a partially
loaded cache.

Finally, use a specific cancel query mechanism to early exit when
cancelling prefetching.
March 25, 2021, 12:15 (GMT)
cleanup
March 25, 2021, 12:15 (GMT)
EEVEE: Remove EEVEE

Starting clean!
March 25, 2021, 12:09 (GMT)
cleanup
March 25, 2021, 12:01 (GMT)
cleanup
March 25, 2021, 11:27 (GMT)
move to sidebar
March 25, 2021, 11:24 (GMT)
Merge remote-tracking branch 'origin/master' into asset-browser-poselib
March 25, 2021, 11:06 (GMT)
Merge branch 'master' into temp-compact-node-prototype
March 25, 2021, 09:21 (GMT)
better enum
March 25, 2021, 09:13 (GMT)
more
March 25, 2021, 09:03 (GMT)
initial expose code
March 25, 2021, 01:46 (GMT)
Sculpt Poly Loop: Fix symmetry
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021