Revision 507b8fa by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) March 10, 2021, 20:28 (GMT) |
Working cylinder node |
March 10, 2021, 17:55 (GMT) |
Merge branch 'master' into sculpt-dev |
March 10, 2021, 17:34 (GMT) |
Fix incorrect `PyArg_ParseTuple` argument |
Revision 91e42d8 by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) March 10, 2021, 17:03 (GMT) |
Merge branch 'master' into geometry-nodes-mesh-primitives |
March 10, 2021, 16:59 (GMT) |
Use default consistently instead of default_value |
March 10, 2021, 16:53 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
Revision 04b239a by Jeroen Bakker (compositor-cryptomatte-workflow, temp-compositor-cryptomatte-picker) March 10, 2021, 15:10 (GMT) |
Merge branch 'master' into compositor-cryptomatte-workflow |
Revision 61be7be by Jeroen Bakker (compositor-cryptomatte-workflow, temp-compositor-cryptomatte-picker) March 10, 2021, 14:37 (GMT) |
Cleanup: code style |
March 10, 2021, 14:27 (GMT) |
Fix broken CUDA render after accidentally removed load_kernels |
March 10, 2021, 14:27 (GMT) |
Cycles: keep track of effectively used part of GPU path state array To avoid launching unnecessary work. |
March 10, 2021, 14:27 (GMT) |
Cycles: change queue work tile handling * Use single method to both pass work tiles and launch init kernel * Support passing multiple tiles * Schedule multiple tiles on the GPU if there is enough space |
March 10, 2021, 14:27 (GMT) |
Cycles: add path regeneration for new GPU integrator |
March 10, 2021, 14:27 (GMT) |
Cycles: move integrator specific logic out of device queue The CUDA integrator queue was mostly CUDA independent and highly coupled to PathTraceWorkTiled. Seems better to move the tiled integrator logic into a single class, and keep the queue implementations simple to implement for each device type. The particular motivation for this change was scheduling of most queued kernels, which was getting even more complicated. |
March 10, 2021, 14:27 (GMT) |
Cycles: deduplicate DeviceKernel enums |
March 10, 2021, 14:27 (GMT) |
Cycles: greedily execute GPU integrator kernel with most queued items |
March 10, 2021, 14:27 (GMT) |
Fix Cycles GPU viewport border rendering |
Revision 2efa6a9 by Jeroen Bakker (compositor-cryptomatte-workflow, temp-compositor-cryptomatte-picker) March 10, 2021, 14:06 (GMT) |
Reverted python code formating. |
Revision 0b0237b by Jeroen Bakker (compositor-cryptomatte-workflow, temp-compositor-cryptomatte-picker) March 10, 2021, 14:03 (GMT) |
Added legacy workflow back. |
March 10, 2021, 12:34 (GMT) |
Merge branch 'master' into cycles_texture_cache |
Revision f6e09ae by Jeroen Bakker (compositor-cryptomatte-workflow, temp-compositor-cryptomatte-picker) March 10, 2021, 10:07 (GMT) |
Cleanup: clang-tidy errors part 2. |
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Master Commits
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