Blender Git Commits

Blender Git commits from all branches.

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March 9, 2021, 12:28 (GMT)
Add fallback logic when layer does not exist
March 9, 2021, 12:27 (GMT)
Fixed Image workflow
March 9, 2021, 12:26 (GMT)
Cryptomatte Node UI
March 9, 2021, 11:00 (GMT)
Cleanup: rl->render_layer
March 9, 2021, 10:48 (GMT)
Migrated cryptomatte picker to use meta data.
March 9, 2021, 09:50 (GMT)
Fixed memory leak (runtime wasn't cleared)
March 9, 2021, 09:45 (GMT)
Order of layer name selection
March 9, 2021, 09:45 (GMT)
Workflow In node editor UI prefer scene settings.
March 9, 2021, 09:44 (GMT)
Updated UI
March 9, 2021, 09:07 (GMT)
Merge branch 'master' into temp-gpencil-bezier-v2
March 9, 2021, 08:16 (GMT)
Merge branch 'master' into compositor-cryptomatte-workflow
March 9, 2021, 07:21 (GMT)
Version: Blender v2.83.13-release
March 9, 2021, 03:48 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
March 9, 2021, 03:41 (GMT)
Rename functions as Sybren suggests
March 9, 2021, 03:30 (GMT)
Merge branch 'master' into refactor-idprop-ui-data
March 9, 2021, 03:14 (GMT)
Progress on cylinder node
March 9, 2021, 02:58 (GMT)
USD Import: subdiv option default to off.

The Import Subdiv Option can sometimes behave unexpectedly,
losing all sharp edges. Turning this option off by default
until the behavior can be fine tuned.
March 9, 2021, 02:36 (GMT)
Cleanup, add transformation
March 9, 2021, 02:36 (GMT)
Add primitive cube node
March 9, 2021, 02:35 (GMT)
Expose transform operation and optimize normal transform
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021