July 14, 2020, 08:43 (GMT) |
Merge branch 'master' into greasepencil-object |
July 14, 2020, 08:43 (GMT) |
Merge branch 'master' into greasepencil-edit-curve Conflicts: source/blender/editors/gpencil/gpencil_utils.c source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c |
July 14, 2020, 08:30 (GMT) |
macOS: Enabled ctypes, numpy, etc on arm64. This is a backport of the PR for getting the latest Python to macOS/arm64: https://github.com/python/cpython/pull/21249 |
July 14, 2020, 08:29 (GMT) |
macOS: Fixed llvm build for arm64. |
Revision 24c9b37 by Antonio Vazquez (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 13, 2020, 20:58 (GMT) |
LineArt: Cleanup format |
July 13, 2020, 20:27 (GMT) |
Merge branch 'master' into soc-2020-outliner |
July 13, 2020, 20:02 (GMT) |
Refactor: Keep mesh_from_raw_object in a class The function is moved to a class for a self-contained mesh operation. BMesh operations will not be required without a mesh first, so they should be kept in a Mesh operation class. Remove unused variable: bmain Keep classes ordered as per Style Guide. Pass object_name to add_object_to_parent since only that is required. |
July 13, 2020, 18:39 (GMT) |
Merge branch 'master' into soc-2020-testing-frameworks |
July 13, 2020, 18:36 (GMT) |
Post Review: Added DeformModifierTest class to run Deform Tests by name, added run test by name for Modifers and Operators, removed deform flag, modifier is applied separately |
July 13, 2020, 16:32 (GMT) |
Merge branch 'master' into soc-2020-fluid-tools |
July 13, 2020, 15:13 (GMT) |
Fix alignment/size issue on ARM/RPi architecture Addresses 964305 from Debian bug tracker. |
July 13, 2020, 15:13 (GMT) |
Fix T75943 EEVEE: Cubemaps shows black Caused by faulty driver implementation. Force fallback method. |
July 13, 2020, 15:13 (GMT) |
Fix T77455: Blender Freezes when using the 3d Scale Gizmo Issue is reported on Linux ith Intel HD6xx iGPU. Inside `gpu_select_sample_query.c` the call to `glGetQueryObjectuiv` froze. After bisecting this lead to the polyline shader. When using a 3d color shader in stead of the polyline shader during selection seems to fix the issue. Other parts of blender might also be effective, but I wasn't able to freeze blender in these areas. When it does, we might want to add a similar work-around to button2d, cage2d, cage3d & move3d, navigate. Backport this patch to 2.83. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D8217 |
July 13, 2020, 15:13 (GMT) |
GPU: Apple/Nvidia Proxy check Apple's Nvidia driverPROXY check also fails. Now the configuration Apple/Nvidia will also bypass the Proxy test. Maniphest Tasks: T78175 Differential Revision: https://developer.blender.org/D8160 |
July 13, 2020, 15:13 (GMT) |
Fix missing GPU image free in background mode This is legacy code from before Eevee and Workbench rendering in background mode was supported. Avoid memory leak by only queueing GPU textures to be freed when we know they have been allocated. Differential Revision: https://developer.blender.org/D8172 |
July 13, 2020, 15:13 (GMT) |
Fix T77780 Overlay: Weight colors are not in render in the right colorspace This was just a missing conversion. |
July 13, 2020, 15:13 (GMT) |
Fix T77984: Cycles OpenCL error rendering empty scene |
July 13, 2020, 15:13 (GMT) |
Fix T77655 Overlay: Edit mode + wire drawtype + infront not transparent |
July 13, 2020, 15:13 (GMT) |
Fix T76229 Overlay: Sulpt overlay not working if object use in-front option Simple fix similar to paint overlay. |
July 13, 2020, 15:13 (GMT) |
Fix T77641 Sculpt mode performance regression in 2.83 |
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Master Commits
MiikaHweb | 2003-2021