December 20, 2021, 09:24 (GMT) |
Modified st->id_remap to new interface. |
December 19, 2021, 17:42 (GMT) |
Added property to switch between free handle toggle and adjacent handle moving. Also added option to choose key for the functionality. |
December 19, 2021, 13:25 (GMT) |
Added option to define select threshold |
December 19, 2021, 12:01 (GMT) |
Clamped t between 0.1 and 0.9 |
December 19, 2021, 11:31 (GMT) |
Merge master |
December 19, 2021, 11:06 (GMT) |
Clamped t to not let curves go to infinity |
December 17, 2021, 16:03 (GMT) |
Add ID_remapper. Currently not being used. |
December 17, 2021, 15:58 (GMT) |
Merge branch 'master' into asset-greasepencil |
December 17, 2021, 13:01 (GMT) |
Merge branch 'master' into soc-2021-uv-edge-select-support |
December 15, 2021, 17:38 (GMT) |
Merge branch 'master' into asset-greasepencil Conflicts: source/blender/blenkernel/intern/icons.cc |
December 15, 2021, 14:37 (GMT) |
Version bump: 2.93.8-rc |
December 15, 2021, 14:16 (GMT) |
Merge branch 'master' into temp-gpu-image-engine |
December 15, 2021, 13:37 (GMT) |
Fix T94082: Curve to point empty evaluated NURBS crash This is basically the same as rBee4ed99866fbb7ab04, the fix is simply to check if the spline has evaluated points when deciding the offsets into the result points array. |
December 15, 2021, 13:37 (GMT) |
Cleanup: Use pixel in stead of texels in naming. |
December 15, 2021, 13:37 (GMT) |
Fix compile errors on windows. |
December 15, 2021, 13:37 (GMT) |
Fix meta-ball bound-box calculation reading past buffer bounds This broke "test_undo.view3d_multi_mode_select" test in "lib/tests/ui_simulate" and is likely exposed by recent changes to bounding box calculation. The missing check for DL_INDEX4 dates back to code from 2002 which intended to check this but was checking for DL_INDEX3 twice which got removed as part of a cleaned up. This could be hidden from memory checking tools as meta-balls over-allocate vertex arrays. |
December 15, 2021, 13:37 (GMT) |
MetaBall: optimize memory allocation for meta-ball tessellation Double the allocation size when the limit is reached instead of increasing by a fixed number. Also re-allocate to the exact size once complete instead of over allocating. This gives a minor speedup in my tests ~19% faster tessellation for ~1million faces. |
December 15, 2021, 13:37 (GMT) |
Cleanup: unused variable warning |
December 15, 2021, 13:37 (GMT) |
Cleanup: remove disabled code Originally pointcache wasn't supported when the file wasn't saved. Remove commented code as this hasn't been the case for a long time. |
December 15, 2021, 13:37 (GMT) |
Cleanup: resolve parameter mis-matches in doc-strings Renamed or removed parameters which no longer exist. |
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