February 24, 2020, 16:08 (GMT) |
Fix continuous viewport redrawing (even without VR session running) With the VR add-on enabled, the viewport would constantly redraw. Thought we'd only create gizmo-group instances for groups where the poll function was successfully executed, but that's not the case. So we still need to execute the poll and prepare context for that. |
February 24, 2020, 15:16 (GMT) |
GPencil: Some small tweaks to Filters in modifier panels |
February 24, 2020, 15:04 (GMT) |
GPencil: Change props to PROP_FACTOR |
February 24, 2020, 14:09 (GMT) |
Fix compiler warning on Linux, swapping with wrong type |
February 24, 2020, 10:12 (GMT) |
GPencil: Avoid query depsgraph for every point while drawing Now, the evaluated object is calculated before. |
February 24, 2020, 09:45 (GMT) |
GPencil: Fix missing texture in first stroke The material id was not updated in eval data. |
February 24, 2020, 08:59 (GMT) |
GPencil: Cleanup duplicated code |
February 24, 2020, 08:50 (GMT) |
GPencil: Fix problem with first stroke color When use a new material, the color only changed after first stroke. This was related to the tag of the depsgraph that is done only at the end of drawing due perfromance and fast response. Now, the value is copied to the runtime data. |
February 23, 2020, 19:03 (GMT) |
GPencil: Cleanup Vertex Color maths |
February 23, 2020, 17:27 (GMT) |
Merge branch 'master' into greasepencil-object |
February 23, 2020, 17:24 (GMT) |
GPencil: Fix Vertex Color modifier Solved belnding problems and code cleanup |
February 23, 2020, 16:42 (GMT) |
GPencil: Reorganize Masking parameters in modifiers - Removed duplicated code - Make more compact the list |
Revision b92b1a4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 23, 2020, 16:37 (GMT) |
Use new LinearAllocatedVector in various places |
Revision 096856a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 23, 2020, 16:35 (GMT) |
new LinearAllocatedVector<T> This is a vector that does not own the memory its elements are stored in. Instead, a linear allocator is passed to every call to `append`, that will be used if the vector has to grow. Since a linear allocator does not support deallocation, no memory is dealloced until the linear allocator is destructed. This structure can be used when many small vectors of initially unknown size are required. |
February 23, 2020, 15:41 (GMT) |
GPencil: Fix array modifier rotation bug |
February 23, 2020, 14:59 (GMT) |
add missing include |
February 23, 2020, 14:46 (GMT) |
improve naming |
February 23, 2020, 14:25 (GMT) |
Merge branch 'functions' into simulation-tree |
Revision beed795 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 23, 2020, 14:25 (GMT) |
Merge branch 'master' into functions |
February 23, 2020, 13:28 (GMT) |
GPencil: Fix HSV modifier The HSV formula was wrong |
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