Blender Git Commits

Blender Git "builtin-simulation-nodes" branch commits.

Page: 59 / 122

August 2, 2019, 12:07 (GMT)
unify mapping names
August 2, 2019, 12:00 (GMT)
move all tree mappings into folder
August 2, 2019, 11:43 (GMT)
execute action for new particles after explosion
August 2, 2019, 11:21 (GMT)
new rgba_b attribute type
August 2, 2019, 11:18 (GMT)
new float2 particle attribute type
August 2, 2019, 10:56 (GMT)
initial texture color access after collision
August 2, 2019, 10:52 (GMT)
new float2 and rgba_b types
August 2, 2019, 08:08 (GMT)
remove redundant values
August 2, 2019, 07:37 (GMT)
move collision info and particle info node in same file
August 2, 2019, 07:27 (GMT)
Merge branch 'master' into functions
August 1, 2019, 21:25 (GMT)
Fix: Build error with MSVC

Zero sized arrays not being at the end of struct/class makes MSVC sad
August 1, 2019, 16:24 (GMT)
Merge branch 'master' into functions
August 1, 2019, 16:19 (GMT)
support for default values for vectorized inputs
August 1, 2019, 15:55 (GMT)
move input handlers to separate file
August 1, 2019, 15:25 (GMT)
fix use after free in python
August 1, 2019, 15:18 (GMT)
add ability to store socket values as constants in IR
August 1, 2019, 15:18 (GMT)
return function body instead of bool
August 1, 2019, 15:17 (GMT)
support that tuples own their meta data
August 1, 2019, 14:35 (GMT)
remove timer
August 1, 2019, 14:35 (GMT)
don't load socket values dynamically
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021