Blender Git "builtin-simulation-nodes" branch commits. Page: 61 / 122 July 31, 2019, 16:41 (GMT) | easy access to identifier of socket
| July 31, 2019, 16:35 (GMT) | identify types with idname
| July 31, 2019, 16:28 (GMT) | remove last remainings of GraphInserters
| July 31, 2019, 15:53 (GMT) | move more code out of GraphInserters
| July 31, 2019, 15:43 (GMT) | start removing graph inserters
| July 31, 2019, 15:28 (GMT) | cleanup VTreeDataGraph creation
| July 31, 2019, 15:21 (GMT) | rename file
| July 31, 2019, 15:18 (GMT) | move VTreeDataGraph to separate file
| July 31, 2019, 15:11 (GMT) | cleanup VTreeDataGraph
| July 31, 2019, 15:01 (GMT) | rename BTreeGraphBuilder to VTreeDataGraphBuilder
| July 31, 2019, 14:57 (GMT) | new Combine Color node
| July 31, 2019, 14:49 (GMT) | only compile when there are outputs
| July 31, 2019, 14:29 (GMT) | move ui code of multiple nodes in the same file
| July 31, 2019, 14:09 (GMT) | extract some methods from llvm array execution
| July 31, 2019, 13:48 (GMT) | don't expose different array execution functions
| July 31, 2019, 13:40 (GMT) | don't prepare execution stack when not necessary
| July 31, 2019, 13:18 (GMT) | cleanup llvm ir when stack info is maintained
| July 31, 2019, 12:54 (GMT) | support for compiling particle functions down to machine code
| July 31, 2019, 12:27 (GMT) | some llvm usage improvements
| July 31, 2019, 12:24 (GMT) | llvm does not permit void*, so replace all uses with i8*
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