Blender Git Commits

Blender Git "greasepencil-experimental" branch commits.

Page: 45 / 184

July 2, 2018, 13:42 (GMT)
Revert "Add annotation layer with the right name"

This reverts commit 7931a1357a0f93ac0d7b8e6a564faa0b735a96ff.
July 2, 2018, 13:42 (GMT)
GP Object: Don't show Add/Unlink datablock buttons for GP datablock ID selector

These buttons are not shown for any other object type,
so these shouldn't be shown for Grease Pencil objects.
July 2, 2018, 13:42 (GMT)
Fix: Ensure correct names when using the "New Layer" operator for GP Object and Annotations

This replaces what 7931a1357a0f93ac0d7b8e6a564faa0b735a96ff
tried to do. We may still need to make these separate operators
to simplify things even further.
July 2, 2018, 11:24 (GMT)
Remove Animdata update for Palettes

This datablock is not animatable.
July 2, 2018, 11:03 (GMT)
Fix parameter type after merge
July 2, 2018, 10:48 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/editors/gpencil/gpencil_data.c
source/blender/editors/gpencil/gpencil_edit.c
source/blender/editors/gpencil/gpencil_intern.h
source/blender/editors/gpencil/gpencil_utils.c
source/blender/makesrna/intern/rna_internal.h
July 1, 2018, 17:12 (GMT)
Cleanup: trailing space
July 1, 2018, 17:10 (GMT)
Merge branch '28' into greasepencil-object
July 1, 2018, 17:09 (GMT)
Cleanup: unused vars & comment block that doesn't run
July 1, 2018, 09:09 (GMT)
Rename variable after merge
July 1, 2018, 09:01 (GMT)
Merge branch 'blender2.8' into greasepencil-object
July 1, 2018, 09:00 (GMT)
Add annotation layer with the right name

When adding layers, the name of the layer is different for grease pencil object and annotation.
June 30, 2018, 17:38 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 30, 2018, 07:00 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 29, 2018, 18:41 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 29, 2018, 14:52 (GMT)
Annotations: Restore 3D View support for annotations (WIP)

Initial support for getting annotations to show up in the 3D
viewport again. WIP and slightly hacky, but it restores basic
working functionality so we can focus on polishing the "new" parts.

Ultimately, the way these callbacks are integrated into the
drawing loop will probably need to change. For example,
* Perhaps we might need a full overlay engine for this one case
(as for motionpaths), though that may also be overkill, and would
further split the code in different places.
* The draw order (relative to manipulators) needs review. It probably
should be below both sets of manipulators, not sandwiched between them.

Other notes:
* For this to work, we currently need to use the original (non-evaluated)
scene data, or else we don't get the newly drawn strokes, as the
scene->gpd stuff isn't copied by COW yet.
June 29, 2018, 14:52 (GMT)
Annotations Keymap: Restore D-RMB for eraser
June 29, 2018, 14:52 (GMT)
Cleanup: Remove redundant code + note some code issues to fix
June 29, 2018, 10:51 (GMT)
Set annotions drawing mode always on top

The annotations must be visible on top of any other object in the scene.
June 29, 2018, 09:04 (GMT)
Fix render type name error
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021