Blender Git Commits

Blender Git "greasepencil-object" branch commits.

Page: 79 / 345

January 7, 2020, 14:27 (GMT)
GPencil: Refactor: Move iterator to BKE
January 7, 2020, 14:27 (GMT)
Cleanup: GPencil: Move GP_MATERIAL_BUFFER_LEN define to a common place
January 7, 2020, 13:15 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 7, 2020, 13:14 (GMT)
Merge branch 'master' into greasepencil-object
January 7, 2020, 11:55 (GMT)
GPencil: Fix wrong functions name after merge
January 7, 2020, 10:38 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor

Conflicts:
source/blender/editors/gpencil/gpencil_data.c
source/blender/editors/gpencil/gpencil_edit.c
source/blender/editors/gpencil/gpencil_utils.c
January 7, 2020, 10:35 (GMT)
Merge branch 'master' into greasepencil-object

Conflicts:
release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
January 7, 2020, 08:16 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 7, 2020, 08:15 (GMT)
Merge branch 'master' into greasepencil-object
January 7, 2020, 08:10 (GMT)
Fix T72945: Can't Change the Thickness of a Stroke
January 6, 2020, 21:46 (GMT)
GPencil: Patch old files to enable layer lights switch

With the new switch at object level, the layers must be set to ON by default.
January 6, 2020, 21:07 (GMT)
GPencil: Move Use Lights to new Panel
January 6, 2020, 19:32 (GMT)
GPencil: Use main Use Lights switch at object level
January 6, 2020, 19:23 (GMT)
GPencil: Remove Lights VFX

This has been replaced with real scene lights
January 6, 2020, 19:11 (GMT)
GPencil: Enable Use Lights for Layer for new layers

Now by default the option is ON because we have a new switch at object level.
January 6, 2020, 19:07 (GMT)
GPencil: New Use Lights flag at object level
January 6, 2020, 16:31 (GMT)
GPencil: Cleaunp compiler warning
January 6, 2020, 16:29 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 6, 2020, 16:28 (GMT)
Merge branch 'master' into greasepencil-object
January 6, 2020, 16:14 (GMT)
GPencil: Change Monkey and Stroke primitives to linear color

Before it was using sRGB, but now all must be linear.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021