Revision 6ac1f2e by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 16:42 (GMT) |
GPencil: Refactor: Overlay: Add hide selection option back |
January 7, 2020, 16:00 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 7, 2020, 16:00 (GMT) |
GPencil: Enable Annotations by default in 2D template |
January 7, 2020, 15:55 (GMT) |
GPencil: Add Annotation tools to Vertex Paint mode |
January 7, 2020, 15:45 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 7, 2020, 15:45 (GMT) |
GPencil: Fix several issues with Vertex Paint Using big brush radius gets weird values. Add missing some UI options |
Revision 6d479b4 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 14:48 (GMT) |
GPencil: Refactor: Fix crash in vertex paint mode |
January 7, 2020, 14:46 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 7, 2020, 14:46 (GMT) |
GPencil: Fix damaged Overlay panel in Vertex Paint mode |
January 7, 2020, 14:45 (GMT) |
GPencil: Fix damaged Overlay panel in Vertex Paint mode |
Revision 41c45ae by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 14:30 (GMT) |
GPencil: Refactor: Fix multiedit having less predecence than onion skin |
Revision 41cef13 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 14:30 (GMT) |
GPencil: Refactor: Move batch cache functions to DRW module This is in preparation of drawing the overlays. |
Revision 55f38e4 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 14:30 (GMT) |
GPencil: Refactor: Edit Mode: Add support for minor features Add support for stroke color, vertex opacity and show stroke endpoints. |
Revision 75fc2bd by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 14:30 (GMT) |
GPencil: Refactor: Fix old implementation crashing on startup |
Revision 93c9347 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 14:30 (GMT) |
GPencil: Refactor: Use drawcall matrices instead of custom one |
Revision 981c49f by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 14:30 (GMT) |
GPencil: Refactor: Add outline overlay This does not work correctly on square & dot strokes. Also another issue is the depth blending. We need to fix the depth of the outline geometry to match the 2D projection we do in the gpencil engine. |
Revision a1285eb by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 14:30 (GMT) |
GPencil: Refactor: Edit Mode support. |
Revision b83692e by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 14:30 (GMT) |
GPencil: Refactor: Replace Stroke Miter break by rounded corners Also fix stroke ends being twice too long. |
Revision d333b0c by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 14:30 (GMT) |
GPencil: Refactor: Disable GPencil Outline in edit mode |
Revision fb51417 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 14:30 (GMT) |
GPencil: Refactor: Move vertex shader logic to gpencil_common_lib.glsl This is to be able to reuse the code in other engines/shaders. |
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