Blender Git Commits

Blender Git "greasepencil-object" branch commits.

Page: 78 / 345

January 7, 2020, 16:42 (GMT)
GPencil: Refactor: Overlay: Add hide selection option back
January 7, 2020, 16:00 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 7, 2020, 16:00 (GMT)
GPencil: Enable Annotations by default in 2D template
January 7, 2020, 15:55 (GMT)
GPencil: Add Annotation tools to Vertex Paint mode
January 7, 2020, 15:45 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 7, 2020, 15:45 (GMT)
GPencil: Fix several issues with Vertex Paint

Using big brush radius gets weird values.
Add missing some UI options
January 7, 2020, 14:48 (GMT)
GPencil: Refactor: Fix crash in vertex paint mode
January 7, 2020, 14:46 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 7, 2020, 14:46 (GMT)
GPencil: Fix damaged Overlay panel in Vertex Paint mode
January 7, 2020, 14:45 (GMT)
GPencil: Fix damaged Overlay panel in Vertex Paint mode
January 7, 2020, 14:30 (GMT)
GPencil: Refactor: Fix multiedit having less predecence than onion skin
January 7, 2020, 14:30 (GMT)
GPencil: Refactor: Move batch cache functions to DRW module

This is in preparation of drawing the overlays.
January 7, 2020, 14:30 (GMT)
GPencil: Refactor: Edit Mode: Add support for minor features

Add support for stroke color, vertex opacity and show stroke endpoints.
January 7, 2020, 14:30 (GMT)
GPencil: Refactor: Fix old implementation crashing on startup
January 7, 2020, 14:30 (GMT)
GPencil: Refactor: Use drawcall matrices instead of custom one
January 7, 2020, 14:30 (GMT)
GPencil: Refactor: Add outline overlay

This does not work correctly on square & dot strokes.

Also another issue is the depth blending. We need to fix the depth of
the outline geometry to match the 2D projection we do in the gpencil engine.
January 7, 2020, 14:30 (GMT)
GPencil: Refactor: Edit Mode support.
January 7, 2020, 14:30 (GMT)
GPencil: Refactor: Replace Stroke Miter break by rounded corners

Also fix stroke ends being twice too long.
January 7, 2020, 14:30 (GMT)
GPencil: Refactor: Disable GPencil Outline in edit mode
January 7, 2020, 14:30 (GMT)
GPencil: Refactor: Move vertex shader logic to gpencil_common_lib.glsl

This is to be able to reuse the code in other engines/shaders.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021