Blender Git Commits

Blender Git "master" branch commits.

Page: 1016 / 5574

October 10, 2019, 08:39 (GMT)
CMake: Allow to use pre-compiled CentOS libraries

The goal is to make it able to use pre-compiled CentOS libraries on a
more modern system. Main issue was that it's possible that the compiler
on a newer version is defaulting to different C++11 ABI.

This change makes it so that if there is NO native libraries in the
lib folder and there IS pre-compiled CentOS folder, it will be used and
compiler will be forced to old ABI.

Differential Revision: https://developer.blender.org/D6031
October 10, 2019, 06:13 (GMT)
Annotations: Use flag to determine if the layer is a Ruler

Proposed fix for T70141.

Before, the ruler was using the name of the layer as key, but this is very weak because if the layer name changes, the layer gets an annotation layer.

Now, the layer is marked using a flag and now it's possible to rename it.

Reviewed By: dfelinto

Differential Revision: https://developer.blender.org/D6028
October 10, 2019, 05:41 (GMT)
Fix T70691: Crash picking object from eyedropper

Caused by 828905190e124
October 10, 2019, 02:55 (GMT)
Fix crash versioning file-selector tool region

Loading the file from T69967 was crashing.
October 10, 2019, 00:30 (GMT)
PyAPI: update for change in tessellate_polygon
October 10, 2019, 00:16 (GMT)
Fix T70617: mesh.from_pydata() misses first edge if there are faces
October 9, 2019, 23:29 (GMT)
Cleanup: clang-format, spelling
October 9, 2019, 22:31 (GMT)
Fix T70614 EEVEE: Bump with texture connected to other branches don't work

Was caused by the bump node not being evaluated because the other branch
was evaluated before.

To fix this, we use fromnode instead of tonode.

Also we fix a potential issue with recursiveness because
ntree_shader_copy_branch() also use nodeChainIterBackwards() which would
reset the iter_flag in the middle of the parent iteration. Use iter_flag
as a bitflag for each iteration to fix this.
October 9, 2019, 21:47 (GMT)
Fix T70609 EEVEE: Shader using lots of nodegroups are slow to update
October 9, 2019, 21:47 (GMT)
Fix T70659 Warning, Regression, slow vertex selection

This changes the fix for T70302 by reducing the number of things we discard.
October 9, 2019, 19:48 (GMT)
Fix "make update" not working on buildbot after recent changes

The submodules don't have remote branches configured, skip that test since
we assume pulling from the "origin" remote anyway.
October 9, 2019, 19:23 (GMT)
Sculpt: Fix wireframe drawing

With this commit sculpt mode draws the real mesh wireframe instead of the
triangulated version by ignoring non real edges when building the PBVH GPU buffers

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6032
October 9, 2019, 18:33 (GMT)
Fix T70596: Wrong default scale value for node wrapper tool.

This affected all exporter add-ons using that wrapper to handle the node
shaders... sigh...
October 9, 2019, 17:09 (GMT)
Fix T70677: Annotation converted to grease pencil remains unselectable

The problem was the new object was created byt the tag for update objects in depsgraph was not tagged.
October 9, 2019, 14:47 (GMT)
GPU: Consider softpipe as software renderer
October 9, 2019, 14:27 (GMT)
CUDA Wrangler: Fix strict compiler warning

Namely addresses -Wstringop-truncation

Not sure if there is anything to be done for strncpy.

Differential Revision: https://developer.blender.org/D6006
October 9, 2019, 14:20 (GMT)
Fix T70544: Mesh extracted from Mask crash Blender when using Dyntopo

This commit fixes an assert in mesh_runtime_check_normals_valid

Reviewed By: jbakker

Maniphest Tasks: T70544

Differential Revision: https://developer.blender.org/D6013
October 9, 2019, 13:47 (GMT)
Fix multires cursor not displaying the active vertex

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6026
October 9, 2019, 13:44 (GMT)
Fix T70554: Snake Hook + Ctrl does not set the brush stroke in its normal direction

This commit also fixes the same issue in elastic deform

Reviewed By: jbakker

Maniphest Tasks: T70554

Differential Revision: https://developer.blender.org/D6014
October 9, 2019, 13:26 (GMT)
Fix Delaunay 2d valid bmesh mode bug.

Wasn't checking for repeated vertices.
Also, made choices of edges to keep more aesthetically pleasing.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021