Revision 35c7076 by Sergey Sharybin October 10, 2019, 08:39 (GMT) |
CMake: Allow to use pre-compiled CentOS libraries The goal is to make it able to use pre-compiled CentOS libraries on a more modern system. Main issue was that it's possible that the compiler on a newer version is defaulting to different C++11 ABI. This change makes it so that if there is NO native libraries in the lib folder and there IS pre-compiled CentOS folder, it will be used and compiler will be forced to old ABI. Differential Revision: https://developer.blender.org/D6031 |
Revision ea1174b by Antonio Vazquez October 10, 2019, 06:13 (GMT) |
Annotations: Use flag to determine if the layer is a Ruler Proposed fix for T70141. Before, the ruler was using the name of the layer as key, but this is very weak because if the layer name changes, the layer gets an annotation layer. Now, the layer is marked using a flag and now it's possible to rename it. Reviewed By: dfelinto Differential Revision: https://developer.blender.org/D6028 |
Revision 7e020e7 by Campbell Barton October 10, 2019, 05:41 (GMT) |
Revision b548b3d by Campbell Barton October 10, 2019, 02:55 (GMT) |
Revision 3c5bf7d by Campbell Barton October 10, 2019, 00:30 (GMT) |
PyAPI: update for change in tessellate_polygon |
Revision 5910f9f by Campbell Barton October 10, 2019, 00:16 (GMT) |
Fix T70617: mesh.from_pydata() misses first edge if there are faces |
Revision dc2cd2d by Campbell Barton October 9, 2019, 23:29 (GMT) |
Cleanup: clang-format, spelling |
Revision f61a8a2 by Clément Foucault October 9, 2019, 22:31 (GMT) |
Fix T70614 EEVEE: Bump with texture connected to other branches don't work Was caused by the bump node not being evaluated because the other branch was evaluated before. To fix this, we use fromnode instead of tonode. Also we fix a potential issue with recursiveness because ntree_shader_copy_branch() also use nodeChainIterBackwards() which would reset the iter_flag in the middle of the parent iteration. Use iter_flag as a bitflag for each iteration to fix this. |
Revision 8163fda by Clément Foucault October 9, 2019, 21:47 (GMT) |
Fix T70609 EEVEE: Shader using lots of nodegroups are slow to update |
Revision 9bd6237 by Clément Foucault October 9, 2019, 21:47 (GMT) |
Revision fb46d27 by Brecht Van Lommel October 9, 2019, 19:48 (GMT) |
Fix "make update" not working on buildbot after recent changes The submodules don't have remote branches configured, skip that test since we assume pulling from the "origin" remote anyway. |
Revision d95bb087 by Pablo Dobarro October 9, 2019, 19:23 (GMT) |
Sculpt: Fix wireframe drawing With this commit sculpt mode draws the real mesh wireframe instead of the triangulated version by ignoring non real edges when building the PBVH GPU buffers Reviewed By: brecht Differential Revision: https://developer.blender.org/D6032 |
Revision e846852 by Bastien Montagne October 9, 2019, 18:33 (GMT) |
Fix T70596: Wrong default scale value for node wrapper tool. This affected all exporter add-ons using that wrapper to handle the node shaders... sigh... |
Revision bbd6ebf by Antonio Vazquez October 9, 2019, 17:09 (GMT) |
Fix T70677: Annotation converted to grease pencil remains unselectable The problem was the new object was created byt the tag for update objects in depsgraph was not tagged. |
Revision b8e3435 by Sergey Sharybin October 9, 2019, 14:47 (GMT) |
GPU: Consider softpipe as software renderer |
Revision bc6f439 by Sergey Sharybin October 9, 2019, 14:27 (GMT) |
CUDA Wrangler: Fix strict compiler warning Namely addresses -Wstringop-truncation Not sure if there is anything to be done for strncpy. Differential Revision: https://developer.blender.org/D6006 |
Revision a630e46 by Pablo Dobarro October 9, 2019, 14:20 (GMT) |
Fix T70544: Mesh extracted from Mask crash Blender when using Dyntopo This commit fixes an assert in mesh_runtime_check_normals_valid Reviewed By: jbakker Maniphest Tasks: T70544 Differential Revision: https://developer.blender.org/D6013 |
Revision e79fc33 by Pablo Dobarro October 9, 2019, 13:47 (GMT) |
Fix multires cursor not displaying the active vertex Reviewed By: brecht Differential Revision: https://developer.blender.org/D6026 |
Revision 06c5520 by Pablo Dobarro October 9, 2019, 13:44 (GMT) |
Fix T70554: Snake Hook + Ctrl does not set the brush stroke in its normal direction This commit also fixes the same issue in elastic deform Reviewed By: jbakker Maniphest Tasks: T70554 Differential Revision: https://developer.blender.org/D6014 |
Revision ec9044e by Howard Trickey October 9, 2019, 13:26 (GMT) |
Fix Delaunay 2d valid bmesh mode bug. Wasn't checking for repeated vertices. Also, made choices of edges to keep more aesthetically pleasing. |
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