Revision 3dc027a by Pablo Dobarro September 30, 2019, 13:45 (GMT) |
Fix T70385: Pose brush breaks when using pose origin offset Reviewed By: jbakker Maniphest Tasks: T70385 Differential Revision: https://developer.blender.org/D5945 |
Revision b89a168 by Patrick Mours September 30, 2019, 13:38 (GMT) |
Fix "denoise_animation" tests with OptiX in Cycles The OptiX device only loads the denoising kernels when the "use_denoising" feature is active. This was not set by the calling code however and therefore they were never loaded and attempting to launch them failed (see T69801). Reviewed By: brecht Differential Revision: https://developer.blender.org/D5946 |
Revision 61efeb6 by Pablo Dobarro September 30, 2019, 12:58 (GMT) |
Fix PBVH search callback in pose and elastic deform Reviewed By: brecht Differential Revision: https://developer.blender.org/D5947 |
Revision 6b419c1 by Pablo Dobarro September 30, 2019, 12:37 (GMT) |
Sculpt: Only redraw nodes where the mask changed Reviewed By: brecht Differential Revision: https://developer.blender.org/D5923 |
Revision 91f6aa6 by Patrick Mours September 30, 2019, 12:05 (GMT) |
Fix memory leak after using OptiX in Cycles The "optix_devices" array was not freed on exit, which caused a memory leak (see T69801). Reviewed By: brecht Differential Revision: https://developer.blender.org/D5944 |
Revision 04ef621 by William Reynish September 30, 2019, 11:33 (GMT) |
UI: Use paint crosshair cursor in all paint & sculpt modes Currently, we use the crosshair cursor in Sculpt mode, but not in the other paint modes. - Sculpt Mode: This crosshair cursor is too weighty. - Texture, Weight, Vertex Paint: Using the arrow cursor for painting is not right. This commit makes the following changes: - Use the new special paint crosshair instead - Use this cursor in all paint modes, not just Sculpt Reviewed by: Brecht Differential Revision: https://developer.blender.org/D5940 |
Revision 56854bd by Bastien Montagne September 30, 2019, 09:01 (GMT) |
Fix RNA's "editable" func regarding IDProps and override. `RNA_property_overridable_get()` need the original RNA property (i.e. the actual IDProp in case it is one), not the 'proxy' type property returned by `rna_ensure_property()` for IDProps. Makes custom properties of library overrides editable at last, now we only have to keep them overridden values! |
Revision 64c8e9a by Brecht Van Lommel September 30, 2019, 08:51 (GMT) |
macOS: don't require python3 to be installed to run "make update" And fall back to python3 from our libraries for other commands, once checked out with make update. |
Revision a6a0a09 by Campbell Barton September 30, 2019, 07:07 (GMT) |
Cleanup: spelling |
Revision 04133ee by Stefan Werner September 30, 2019, 06:29 (GMT) |
Revert "macOS: Replaced OSSpinLock with os_unfair_lock." This reverts commit 9d282d7a8d689a17ae58e94453ae99a41e91b701. os_unfair_lock requires macOS 10.12 or newer. |
Revision 64c222f by Richard Antalik September 29, 2019, 23:17 (GMT) |
Fix T69334: VSE Very low framerate Revert "Sequencer: use Alpha Over blend mode by default" This reverts commit 7c6c5b40cae47e2ecb0e2ef2a5ca1883270c0023. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5943 |
Revision cdcb844 by Richard Antalik September 29, 2019, 23:14 (GMT) |
Fix T69684: Sound Strip "Pan" function is misleading Gray-out pan property when sound mono property is unset. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D5806 |
Revision ff10ff7 by Brecht Van Lommel September 29, 2019, 21:43 (GMT) |
Fix wrong sculpt flat shaded normals after recent optimizations |
Revision 24be998 by Brecht Van Lommel September 29, 2019, 19:10 (GMT) |
Fix T70345: wrong transforms of objects after recent NVIDIA workaround This reverts commit 44d042094e21b519b38a3d78761b64bb5ceeb350 and adds a simpler workaround for just the node links display issue. There are other issues though so this is not a full workaround. |
Revision 56fe823 by Campbell Barton September 29, 2019, 18:50 (GMT) |
Fix T70320: View clipping doesn't hide extra wireframe |
Revision 3a3e5fb by Harley Acheson September 29, 2019, 18:43 (GMT) |
Fix T69935: Silence Win32 OS Error Dialogs Call SetErrorMode() at startup to prevent error mode dialogs. Differential Revision: https://developer.blender.org/D5941 Reviewed by Brecht Van Lommel |
Revision 98c0d16 by Julian Eisel September 29, 2019, 18:37 (GMT) |
UI: Use responive layout for upper bar in file browser The upper bar (containing file path, navigation and display buttons) may now be split into two rows as horizontal space is reduced. The first row contains the navigation related buttons, the lower one the filter and display related ones. Mainly solves the issue where the file path and search buttons became barely usable in tight layouts, but generally makes things better for such cases. |
Revision 57519f2 by Julian Eisel September 29, 2019, 18:37 (GMT) |
UI: Let file browser tool/bookmarks region push upper bar in Main reason for doing this is that the navigation buttons are very close to the file list now, making them much faster to reach. Initially we let the upper bar (the one with the file path, navigation and display buttons) use full area width, because designs back then had more horizontal space problems. The designs have changed meanwhile, and horizontal space is less of an issue. However, when the file browser is shrunk horizontally, or if it's open in a small area (e.g. see "Shading" workspace), having the tool region open brings back the space issues. But even the file list layout becomes problematic then, and the same issue was present before the new file browser design, so we've decided this is an acceptable tradeoff. |
Revision 02c4410 by Campbell Barton September 29, 2019, 17:47 (GMT) |
Cleanup: use doxy sections for image_ops.c |
Revision f8b57db by Julian Eisel September 29, 2019, 16:45 (GMT) |
Keymaps: Don't show confirm prompt when creating directories * We don't show the prompt when invoked through the button either * Creating directories isn't a destructive action and it's not dangerous * The prompt is annoying and users often requested getting rid of it This change is applied to both, the default and the industry compatible keymap. |
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