Revision a760959 by Brecht Van Lommel August 27, 2019, 10:18 (GMT) |
Cleanup: clang-format |
August 27, 2019, 10:18 (GMT) |
Build: run ldconfig for OpenImageDenoise in install_deps.sh Differential Revision: https://developer.blender.org/D5580 |
Revision 1c21b79 by Alexander Gavrilov August 27, 2019, 09:52 (GMT) |
Fix T69165: wrong update function on Bone b-bone properties crashes. Obvious fix suggested by @lichtwerk. |
Revision 666be7d by Campbell Barton August 27, 2019, 09:20 (GMT) |
Fix T69166: built-in start-up file has unnecessary screen data |
Revision ebe7a40 by Campbell Barton August 27, 2019, 09:20 (GMT) |
Cleanup: use static set instead of list |
Revision 90751d1 by Antonio Vazquez August 27, 2019, 09:14 (GMT) |
Fix compiler error in Windows This error was introduced in commit https://developer.blender.org/rB66700196074ad168f3322f2766846a0a07f7a00f |
Revision b91b9a8 by Stefan Werner August 27, 2019, 09:06 (GMT) |
Compositor: Run only one instance of OIDN at a time. Running multiple instances of OIDN simultaneously can use dozens of GBs of memory. Since OIDN is multithreaded internally, we can run only one instance at a time and should not lose much performance. Fixing T69006 |
Revision 6670019 by Jeroen Bakker August 27, 2019, 06:56 (GMT) |
Workbench: Specular Highlighting for MatCaps With Blender 2.80 we introduced a more flexible matcap system. One change we did was to multiply the matcap with the base color that was shaded. As matcaps contains diffuse and specular lighting in a single texture this lead to rendering artifacts. Artists were complaining that everything looked to metalic. We now support a separate `diffuse` and `specular` pass for matcaps. `shaded_color = diffuse_light * base_color + specular_light` For matcaps to support this feature they need to be multilayer openexr files with 2 renderpasses (named `diffuse` and `specular`). In the future we can change this to first pass/second pass in stead of this naming convention. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5335 |
Revision bc51250 by Jeroen Bakker August 27, 2019, 06:35 (GMT) |
UV Editor: Remove Unimplemented Show Edges Option Show Edges option in the UV editor does not do anything. Only RNA/DNA code could be found, so it is save to be removed. Differential Revision: https://developer.blender.org/D5446 |
Revision 21daeaa by Campbell Barton August 27, 2019, 05:38 (GMT) |
Cleanup: rename max_len -> alloc_len |
Revision 13f54f6 by Campbell Barton August 27, 2019, 05:07 (GMT) |
Cleanup: struct member name wasn't descriptive |
Revision 2b618b0 by Campbell Barton August 27, 2019, 05:01 (GMT) |
Cleanup: unused warning |
Revision e57b14f by Germano Cavalcante August 27, 2019, 04:42 (GMT) |
Edit Mesh AutoMerge: Improve `Split Edges & Faces` option Now all wire edges linked to the merged vertex are used for split faces. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5603 |
Revision 60ba7d4 by Campbell Barton August 27, 2019, 04:25 (GMT) |
Clean: style |
Revision 2435850 by Campbell Barton August 27, 2019, 04:25 (GMT) |
Fix crash transforming origins when no editable origins exist |
Revision 963a991 by Germano Cavalcante August 27, 2019, 04:06 (GMT) |
Fix specific case where a vertex is ignored in snapping Sometimes the index of the edge and the vertex may coincide. |
Revision 3df0485 by Ray molenkamp August 27, 2019, 00:34 (GMT) |
Cycles/Windows: Fix over estimation of System RAM. `system_physical_ram` reported 1024x more System RAM than what was actually available. |
Revision d9be59e by Clément Foucault August 26, 2019, 23:50 (GMT) |
Revision ce2368c by Harley Acheson August 26, 2019, 20:39 (GMT) |
Fix T69122: Area Join Error on Invalid Cursor Position Improved error handling of Join Area operator in cased it is passed cursor position that is not valid. Differential Revision: https://developer.blender.org/D5598 Reviewed by Brecht Van Lommel |
Revision 378a134 by Brecht Van Lommel August 26, 2019, 20:06 (GMT) |
Fix T69185: Cycles kernel OpenCL compile error after recent changes |
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