Revision 0272b7c by Brecht Van Lommel July 31, 2019, 12:03 (GMT) |
Fix T67652: editing UV vertex location does not work with multiple objects Patch contributed by matc. Differential Revision: https://developer.blender.org/D5355 |
Revision f7adb78 by Campbell Barton July 31, 2019, 11:52 (GMT) |
Cleanup: remove BLO_update_defaults_userpref_blend Merge into BKE_blendfile_userdef_from_defaults |
Revision 07499c0 by Campbell Barton July 31, 2019, 11:36 (GMT) |
Preferences: don't store preferences in the startup Simplify preferences by removing the ability to load them from either the startup.blend or userpref.blend. Also simplifies updating default preferences by moving them to a struct definition. |
July 31, 2019, 11:11 (GMT) |
UI: tweak naming in snapping popover to be "Snap with" and "Snap to" To replace "Target" and "Snapping", this should be more clear. Differential Revision: https://developer.blender.org/D5242 |
Revision 4bb9fbd by Pablo Dobarro July 31, 2019, 11:04 (GMT) |
Sculpt/Paint: Brush curve presets This patch introduces the same presets that are used for proportional editing in the brush falloff menu. The user can select any of these presets or use the regular custom falloff curve. The presets are hardcoded formulas, so the falloff curve is not used when they are active. This change improves the general feeling of the brushes and it is more convenient and simpler to use. The CUSTOM curve option should now be used in the case that an unusual deformation is needed, in other cases, the hardcoded curve presets should be the default. The smooth curve presets is a must in the grab brush, as it fixes the deformation issue with the current custom curve setting. The user may try to adjust the deformation by tweaking the curve, but it is nearly impossible to replicate this desired behavior. {F7636217} Other brushes that are included in the sculpt branch also rely on this as they need specific hardcoded falloffs to produce the desired effect. Reviewers: brecht, billreynish Reviewed By: brecht Subscribers: JulienKaspar Differential Revision: https://developer.blender.org/D5367 |
Revision 03f652b by Bastien Montagne July 31, 2019, 10:30 (GMT) |
FIx T66019: Text cutoffs for descriptions in keyframe insertion (keyingsets). |
Revision 6d2f9b1 by Sybren A. Stüvel July 31, 2019, 10:23 (GMT) |
Added BKE_mesh_clear_geometry() function This function makes it possible to clear/remove/nuke all the geometry in a mesh, allowing functions like `Mesh.from_python()` to construct a new mesh in its place. Without this function, code like in T67627 have to allocate a new Mesh datablock, fill that, and swap out the old Mesh for the new one. This introduces issues when exporting, as the new mesh could be seen by an exporter as unrelated to the old one. Shape keys are not freed by this function. Freeing those would require tagging the depsgraph for relations update, which is an expensive operation. They should be removed explicitly if necessary. Material slots are also not cleared by this function, in the same way that they are not cleared when manually removing all geometry from a mesh. The `BKE_mesh_clear_geometry()` function is available in Python as `mesh.clear_geometry()`. Reviewed by: mont29, brecht Differential Revision: https://developer.blender.org/D5373 |
Revision e510675 by Sergey Sharybin July 31, 2019, 09:58 (GMT) |
Cleanup: Use explicit forward declaration |
Revision ce0582e by Sergey Sharybin July 31, 2019, 09:51 (GMT) |
Particle: Cleanup, remove unused depsgraph argument |
Revision 7761657 by Campbell Barton July 31, 2019, 09:50 (GMT) |
UI: remove checks for other popovers when switching menu I'm unable to redo the original report, Revert fix for T43247.. |
Revision 94b81d5 by Campbell Barton July 31, 2019, 09:50 (GMT) |
UI: simplify check for active menu button Dragging to select another popup now checks the menus active button. |
Revision 11da3b1 by Sergey Sharybin July 31, 2019, 09:46 (GMT) |
Cleanup: Remove unused functions |
Revision 2ddfd51 by Sybren A. Stüvel July 31, 2019, 09:28 (GMT) |
FFmpeg: Added support for writing Opus audio. This audio format is often used in conjunction with VP9 video in a WebM container. Opus was created with the intention to replace Vorbis and Speex ([source](https://en.wikipedia.org/wiki/Opus_(audio_format))). Reviewed By: brecht Differential Revision: https://developer.blender.org/D5156 |
Revision ca0b552 by Sybren A. Stüvel July 31, 2019, 09:28 (GMT) |
FFmpeg: Added writing of WebM containers This commit adds support for the WebM container. Previously we only supported the WebM/VP9 video codec, but still required that it was stored in a Matroska, MP4, or other compatible container format. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5156 |
Revision 43b7512 by Sybren A. Stüvel July 31, 2019, 09:28 (GMT) |
FFmpeg: Added support for writing alpha values in WebM/VP9 video The VP9 video codec supports writing alpha values; now this is available in Blender too. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5156 |
Revision 631d502 by Sybren A. Stüvel July 31, 2019, 09:28 (GMT) |
Cleanup: Simplification of `BKE_ffmpeg_alpha_channel_is_supported()` Simplified `BKE_ffmpeg_alpha_channel_is_supported()` to use `ELEM()` instead of a row consecutive `if`-statements. No functional changes. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5156 |
Revision af4dcc6 by Germano Cavalcante July 30, 2019, 23:47 (GMT) |
DRW manager: select engine: create generic draw_select_id_mesh |
Revision 43ec8d7 by Germano Cavalcante July 30, 2019, 23:47 (GMT) |
Cleanup: Rearrange Select Engine into multiple files |
Revision 5359b7a by Ray molenkamp July 30, 2019, 20:50 (GMT) |
cleanup: Fix typo in last commit Accidentally took the C flags as a base. |
Revision 19b72f5 by Ray molenkamp July 30, 2019, 20:40 (GMT) |
CMake/Windows: Enable JMC on compilers that support it. JMC [1] enables more productive debugging of C++ code in visual studio this change enables it on debug builds for builds with visual studio 15.8 or higher. [1] https://devblogs.microsoft.com/cppblog/announcing-jmc-stepping-in-visual-studio/ |
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