Blender Git Commits

Blender Git "master" branch commits.

Page: 1124 / 5574

July 5, 2019, 14:06 (GMT)
Depsgraph: Add dependencies traversal which is aware of component

Sometimes it is required to know which exact part of ID is being
dependent on the given iD. Now it is possible.
July 5, 2019, 14:06 (GMT)
Depsgraph: Add inverse of node type conversion functions
July 5, 2019, 14:06 (GMT)
Depsgraph: Make object component conversion more accessible
July 5, 2019, 14:00 (GMT)
Fix "child of" constraint "set inverse" problematic with bones

For bone owners we want to do this in evaluated domain since
BKE_pose_where_is() / BKE_pose_where_is_bone() rely on (re)evaluating
parts of the scene and copying new evaluated stuff back to original.

Fixes T66080, T66397

Reviewers: sergey

Maniphest Tasks: T66080

Differential Revision: https://developer.blender.org/D5189
July 5, 2019, 14:00 (GMT)
GPencil: Remove select keymap definition for Weight Paint mode

This removes the keymap, but the B key is still available, so in some top level the selection is enabled.

Related to T66458.
July 5, 2019, 13:55 (GMT)
Fix T66006: View 3D select enumerate + other options fail

Support other options when using the enumerate option.
July 5, 2019, 13:48 (GMT)
Fix T66296: Black artefacts on materials with refraction on CPU

The issue was in the optimization code path for opaque shadow rays
which was wrongly considering all primitives in the node to have
same visibility flags.
July 5, 2019, 13:40 (GMT)
Workbench: Disable texture paint drawing for final render
July 5, 2019, 13:21 (GMT)
TexturePaint: Force Workbench Texture Color Mode

When in texture paint mode and in solid mode the object that is being
texture painted will be rendered by the workbench engine with textures.
All other objects would render the same. For other cases the texture paint
draw engine will still draw the texture.

The texture mode draw engine now only drawn the masks. The opacity
sliders influences the texture mask.

This change has been implemented conserably. In the future we need to
look into making this better, like adding support that every object
can be colored differently. Currently when rendering in the workbench
we can have up to 3 different color types active (what the user selected,
the fallback in case no materials have been configured and this one,
forcing textures)

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5190
July 5, 2019, 11:42 (GMT)
DRW: add back gl_PointSize for AMD drivers
July 5, 2019, 11:42 (GMT)
Cleanup: use doxy comments for WM_types.h
July 5, 2019, 10:20 (GMT)
Keymap: add V-key to toggle vertex select in vertex paint mode

Match weight paint mode.
July 5, 2019, 10:07 (GMT)
Cleanup: remove redundant gl_PointSize assignment
July 5, 2019, 10:06 (GMT)
DRW: weight-paint wire overlay made vertex selection hard to see
July 5, 2019, 09:04 (GMT)
Fix paint modes using edge-selection in non-selection modes
July 5, 2019, 08:43 (GMT)
DRW: tweak paint edge drawing to show all unselected edges

32d3bce1ea27c changed behavior when it shouldn't have.
July 5, 2019, 07:51 (GMT)
VSE: draw cache on top of markers area

Differential Revision: https://developer.blender.org/D5104
July 5, 2019, 07:46 (GMT)
UI: Smaller minimum size of scrollbar

Differential Revision: https://developer.blender.org/D5086
July 5, 2019, 07:44 (GMT)
Fix T66404: knife tool doesn't use knife cursor
July 5, 2019, 06:36 (GMT)
Fix T66453: navigation gizmo doesn't refresh on theme change
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021