Revision 576e7c8 by Brecht Van Lommel May 20, 2019, 13:30 (GMT) |
UI: keep grease pencil stroke placement / guides button always in main header |
Revision 97047db by Brecht Van Lommel May 20, 2019, 13:21 (GMT) |
Revert "Theme: match outliner/properties colors with modes in viewport." While this consistency is useful, green selection in edit mode does not stand out as much as orange. This can cause problems for some users, it seems to depend on the person. Overall the risk of making the change at this point in the release cycle is too high. This reverts commit 5827a47280a0128d0fc47b7c5609058a472bf29f. |
Revision d5f644c by Campbell Barton May 20, 2019, 13:19 (GMT) |
Keymap: reinstate Alt-Wheel to scrub from 2.7x map Animators found this useful, so keep it as a default. |
Revision 3d4c4fd by Brecht Van Lommel May 20, 2019, 13:14 (GMT) |
Viewport: change default 3D viewport lighting from Studio to Matcap |
Revision d00c54c by Campbell Barton May 20, 2019, 13:11 (GMT) |
Cleanup: reorder report argument for pointer assignment Most code uses ReportList argument last (or at least not first) when an optional report list can be passed in. |
Revision 88d2d82 by Campbell Barton May 20, 2019, 13:11 (GMT) |
Cleanup: unused variable |
Revision 4350067 by Howard Trickey May 20, 2019, 12:51 (GMT) |
Normal UI: Remove normals toolbar and add/muliply menu options. See T64324 for discussion re improving normal editing ui. As next step, remove the face_strength tool settings because menu operator now includes that. Move face_strenth enum to better place. Remove normals toolbar panel because only thing left (normal_vector) can stay hidden for copy/paste. Remove add vector and multiply vector menu entries as they are useless without ui method for specifying operand, and they are very low utility operations anyway. |
Revision 49f530c by Bastien Montagne May 20, 2019, 12:51 (GMT) |
Fix T64876: Checking Animated checkbox does not do what is documented. This property should not be animatable. |
Revision 0b47d08 by Brecht Van Lommel May 20, 2019, 11:47 (GMT) |
UI: integrate Cycles ray visibility and culling in new Visibility panel |
May 20, 2019, 11:47 (GMT) |
UI: add Visibility panel for objects The outliner should not be the only way for users to change these settings. The Python API was extended to keep these properties positive and keyframable. Differential Revision: https://developer.blender.org/D4889 |
Revision 81320ce by Jacques Lucke May 20, 2019, 09:48 (GMT) |
Fix T64766: use grid size from user preferences |
Revision 11d5a1b by Jacques Lucke May 20, 2019, 09:41 (GMT) |
Fix T64776: Multiple close file dialogs |
Revision bb88485 by William Reynish May 20, 2019, 08:52 (GMT) |
Fix compiling: Forgot this file in last commit. |
Revision 301fb14 by William Reynish May 20, 2019, 08:38 (GMT) |
Icons: Fix wrong icon names Some file-related icon names were mixed up. We have icons for cache, volume, 3rd party 3d files, hidden, backups, drives |
Revision f606f58 by Campbell Barton May 20, 2019, 06:52 (GMT) |
Cleanup: add wm_utils.c for generic functions |
Revision 3184460 by Campbell Barton May 20, 2019, 06:34 (GMT) |
3D View: re-use select id buffer for circle select on cursor-motion The new selection code was redrawing everything for each update. Use the gestures wmGenericUserData to store the cache between executions and ensure it's freed. |
Revision c09f461 by Campbell Barton May 20, 2019, 06:26 (GMT) |
WM: add wmGenericUserData utility struct Useful to have a generic user data with an optional custom free function, use for wmGesture. |
Revision 8f73559 by Campbell Barton May 20, 2019, 03:49 (GMT) |
Cleanup: rename buffer select var: bbsel to use_zbuf |
Revision d496236 by Campbell Barton May 20, 2019, 03:19 (GMT) |
Cleanup: move selection utilities into ED_select_buffer_utils |
Revision 164b6c5 by Campbell Barton May 20, 2019, 02:39 (GMT) |
Cleanup: remove EDBM_backbuf API |
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