Revision 3dc9da3 by William Reynish May 7, 2019, 19:17 (GMT) |
Fix: default keymap entry for Sequencer context menu Own mistake in previous commit |
Revision d4ea2df by William Reynish May 7, 2019, 19:12 (GMT) |
UI: Add copy/paste icons to Sequencer context menu |
Revision bea5d9d by William Reynish May 7, 2019, 19:07 (GMT) |
UI: Add initial context menu to Sequencer Add to both Blender and Industry Compat keymap |
Revision 9b4a57f by William Reynish May 7, 2019, 18:52 (GMT) |
UI: Add copy/paste icons to Graph and Dopesheet editor context menus Consistent with others |
Revision 0c02540 by William Reynish May 7, 2019, 18:49 (GMT) |
UI: Add initial context menu to NLA Adding to both default and Industry Compat keymap |
Revision 37eb109 by Alexander Gavrilov May 7, 2019, 16:54 (GMT) |
Spline IK: support using both original scaling and volume preservation. Add a new option that makes the Spline IK solver apply volume preservation on top of the original scaling, considering the pre-IK scale of the bone as the goal volume to be preserved. This basically works similar to the Stretch To constraint, and allows easily rigging a stretchy chain that uniformly follows its parent's scaling. Since the Stretch To behavior is more familiar, the new option is on by default for newly created Spline IK constraints. |
Revision b1a7711 by William Reynish May 7, 2019, 16:09 (GMT) |
UI: Remove redundant titles in animation filter popover It's clear what these do without and takes up much less space |
Revision 50889ba by Sebastian Parborg May 7, 2019, 15:37 (GMT) |
Implement Push/Relax from rest pose. Perviously it was only possible to interpolate from the breakdown poses. Now you can Push/Relax in regard to the rest pose as well. For this only one keyframe is needed while the old modes needs two. |
Revision f08ee1f by Brecht Van Lommel May 7, 2019, 15:26 (GMT) |
Tests: add Cycles image texture colorspace tests |
Revision 109ef27 by Brecht Van Lommel May 7, 2019, 15:26 (GMT) |
Fix deadlock in recent Cycles colorspace changes This code is not used yet so didn't affect anyone. |
Revision 0d29a4f by Sergey Sharybin May 7, 2019, 15:23 (GMT) |
Fix compilation error |
Revision a488a21 by Sergey Sharybin May 7, 2019, 15:08 (GMT) |
Fix T64257: Scrubbing in the Clip Editor Graph Editor doesn't work While intent of such action is not very clear, there is no real reason to forbid it. |
Revision 9c41ff4 by William Reynish May 7, 2019, 14:16 (GMT) |
Industry Compat keymap: Support for dragging markers in marker region Now that there is a dedicated scrubbing area, the markers area can be used again for manipulating markers on drag. |
Revision 2eb217b by William Reynish May 7, 2019, 14:12 (GMT) |
Keymap: Use right-click for context menus in the animation editors - This only applies to left click select. Right click select and the legacy keymap are unaffected - You can still set the playhead from anywhere, using Shift-RMB, just like how you set the cursor in the 3D View |
Revision c04e4b1 by Pablo Vazquez May 7, 2019, 14:00 (GMT) |
UI: Rename "Scrubbing Region" to "Scrubbing/Markers Region". Share theme setting since they serve similar purposes by sitting on top/bottom of the animation/vse editors. Reviewers: billreynish |
Revision 76c6f38 by Pablo Vazquez May 7, 2019, 13:59 (GMT) |
UI: Use scrubbing theme setting for markers background. The hard-coded transparency of just 16 made it hard to see the markers when the background was busy with keyframes (or strips in VSE). The rename of the setting is in the following commit. Reviewers: billreynish |
Revision cbcc2c2 by Howard Trickey May 7, 2019, 13:28 (GMT) |
Revision f2b7582 by Jacques Lucke May 7, 2019, 13:09 (GMT) |
UI: Animation editor scrubbing area The main reason for this change is to allow setting the active frame with the left mouse button, while still being able to select e.g. keyframes with the same mouse button. The solution is to introduce a new scrubbing region with a specialized keymap. There are a couple of related todos, that will be handled in separate commits. Those are listed in D4654. This solves T63193. Differential Revision: https://developer.blender.org/D4654 Reviewers: brecht, billreynish |
Revision e466919 by Howard Trickey May 7, 2019, 12:45 (GMT) |
Normals menu for face strength improved. Now cascading menus in Mesh > Normals set and select face strength with explicit choices of Weak / Medium / Strong. |
Revision c041e10 by Alexander Gavrilov May 7, 2019, 12:00 (GMT) |
Depsgraph: provide more granularity to PoseBone property links. Most properties aren't altered by the evaluation of the bone, and can be read immediately from its input operation. B-Bone properties can be evaluated at the last possible moment. This provides more freedom in using drivers to connect bone properties: for example, it is now possible to read raw local transform values via drivers from a bone that depends on the reader bone via constraints. |
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