Blender Git Commits

Blender Git "master" branch commits.

Page: 1208 / 5574

May 7, 2019, 19:17 (GMT)
Fix: default keymap entry for Sequencer context menu

Own mistake in previous commit
May 7, 2019, 19:12 (GMT)
UI: Add copy/paste icons to Sequencer context menu
May 7, 2019, 19:07 (GMT)
UI: Add initial context menu to Sequencer

Add to both Blender and Industry Compat keymap
May 7, 2019, 18:52 (GMT)
UI: Add copy/paste icons to Graph and Dopesheet editor context menus

Consistent with others
May 7, 2019, 18:49 (GMT)
UI: Add initial context menu to NLA

Adding to both default and Industry Compat keymap
May 7, 2019, 16:54 (GMT)
Spline IK: support using both original scaling and volume preservation.

Add a new option that makes the Spline IK solver apply volume
preservation on top of the original scaling, considering the
pre-IK scale of the bone as the goal volume to be preserved.

This basically works similar to the Stretch To constraint, and
allows easily rigging a stretchy chain that uniformly follows
its parent's scaling.

Since the Stretch To behavior is more familiar, the new option
is on by default for newly created Spline IK constraints.
May 7, 2019, 16:09 (GMT)
UI: Remove redundant titles in animation filter popover

It's clear what these do without and takes up much less space
May 7, 2019, 15:37 (GMT)
Implement Push/Relax from rest pose.

Perviously it was only possible to interpolate from the breakdown poses.
Now you can Push/Relax in regard to the rest pose as well.

For this only one keyframe is needed while the old modes needs two.
May 7, 2019, 15:26 (GMT)
Tests: add Cycles image texture colorspace tests
May 7, 2019, 15:26 (GMT)
Fix deadlock in recent Cycles colorspace changes

This code is not used yet so didn't affect anyone.
May 7, 2019, 15:23 (GMT)
Fix compilation error
May 7, 2019, 15:08 (GMT)
Fix T64257: Scrubbing in the Clip Editor Graph Editor doesn't work

While intent of such action is not very clear, there is no real
reason to forbid it.
May 7, 2019, 14:16 (GMT)
Industry Compat keymap: Support for dragging markers in marker region

Now that there is a dedicated scrubbing area, the markers area can be used again for manipulating markers on drag.
May 7, 2019, 14:12 (GMT)
Keymap: Use right-click for context menus in the animation editors

- This only applies to left click select. Right click select and the legacy keymap are unaffected
- You can still set the playhead from anywhere, using Shift-RMB, just like how you set the cursor in the 3D View
May 7, 2019, 14:00 (GMT)
UI: Rename "Scrubbing Region" to "Scrubbing/Markers Region".

Share theme setting since they serve similar purposes by sitting on top/bottom
of the animation/vse editors.

Reviewers: billreynish
May 7, 2019, 13:59 (GMT)
UI: Use scrubbing theme setting for markers background.

The hard-coded transparency of just 16 made it hard to see the markers
when the background was busy with keyframes (or strips in VSE).

The rename of the setting is in the following commit.

Reviewers: billreynish
May 7, 2019, 13:28 (GMT)
Fix Bevel T64107 - width/depth value wrong for vertex only.

Code fix from George Vogiatzis (Gvgeo), via D4811.
Needed to initalize vert_axis.
May 7, 2019, 13:09 (GMT)
UI: Animation editor scrubbing area

The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.

The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.

This solves T63193.

Differential Revision: https://developer.blender.org/D4654

Reviewers: brecht, billreynish
May 7, 2019, 12:45 (GMT)
Normals menu for face strength improved.

Now cascading menus in Mesh > Normals set and select face
strength with explicit choices of Weak / Medium / Strong.
May 7, 2019, 12:00 (GMT)
Depsgraph: provide more granularity to PoseBone property links.

Most properties aren't altered by the evaluation of the bone,
and can be read immediately from its input operation. B-Bone
properties can be evaluated at the last possible moment.

This provides more freedom in using drivers to connect bone
properties: for example, it is now possible to read raw local
transform values via drivers from a bone that depends on the
reader bone via constraints.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021