Revision 8955ec6 by Sergey Sharybin April 24, 2019, 09:29 (GMT) |
Fix T55326: Massive slowdown when animating material in a highpoly mesh This is a dependency graph part, which is the last required bit to get the issue solved after all the rest of the work done by Clement. |
Revision 8ba4c38 by Antonio Vazquez April 24, 2019, 09:27 (GMT) |
GPencil: Disable Stroke Textures in Solid mode When solid mode is enabled, but Texture mode is disabled, the color of the stroke must not use the texture. |
Revision 75919c9 by Antonio Vazquez April 24, 2019, 08:45 (GMT) |
GPencil: Add small offset to follow the drawing path for single points The offset added allows to generate a vector to determine direction. This direction will be used when rotate the object to rotate texture. The solution is not 100% perfect, but it's far better that having an unpredictable rotation. |
Revision d7672ad by Campbell Barton April 24, 2019, 06:11 (GMT) |
Fix tool settings showing in the top-bar Each spaces top-bar wasn't showing it's own active tool, Remove RNA access to the workspaces tool since using it is error prone. Eventually this should be completely removed. |
Revision 2753959 by Campbell Barton April 24, 2019, 04:41 (GMT) |
Cleanup: sort CMake include paths |
Revision 1b839e8 by Campbell Barton April 24, 2019, 02:30 (GMT) |
Revision 200ba76 by Campbell Barton April 24, 2019, 02:08 (GMT) |
Revision 4312b47 by Campbell Barton April 24, 2019, 02:05 (GMT) |
Revision 411b5f3 by Campbell Barton April 23, 2019, 20:57 (GMT) |
Revision 2ffc3df by Campbell Barton April 23, 2019, 20:16 (GMT) |
Revision 211c5b4 by Campbell Barton April 23, 2019, 19:45 (GMT) |
Cleanup: correct rst string literals |
Revision ec57ff2 by Bastien Montagne April 23, 2019, 19:00 (GMT) |
Fix building with asan option and OSL. When OSL is enabled, Cycles disables RTTI in some of its modules, which then breaks vptr sanitizer (part of the 'undefined' sanitizer). thanks to @brecht for helping tracking down the issue. |
Revision 148c0aa by Clément Foucault April 23, 2019, 18:35 (GMT) |
Fix T63178 Eevee animation render crash If image buffer is not loaded and blender attempts to reload it (during `BKE_image_acquire_ibuf`) over and over for each frame rendered. When attempting this reload, image_load_image_file is calling `BKE_image_free_buffers` and tag the Image to the (GPU) image_free_queue (because this run on the rendering thread). If the main thread decide to redraw the UI and go through `GPU_free_unused_buffers` they all get deleted and if that happens before the rendering thread use them ... segfault. If I replace the environment textures with correct ones (the file does not seems to contain them), there is no crash when rendering. I used a list of GPUTexture from blender Image to increase and decrease the reference counter correctly. This add very little memory and computation overhead. |
Revision d10205c by Clément Foucault April 23, 2019, 18:35 (GMT) |
GPUBuffers: Fix wrong assert For good this time... forgot to commit it in the previous commit rBedde48f57844. |
Revision f32902e by Brecht Van Lommel April 23, 2019, 17:06 (GMT) |
Revision fe08e51 by Brecht Van Lommel April 23, 2019, 16:55 (GMT) |
Merge branch 'blender2.7' |
Revision c07bce5 by Brecht Van Lommel April 23, 2019, 16:53 (GMT) |
Fix T63796: Cycles OSL shader with closure not working in final render. |
Revision 1ab1d98 by Dalai Felinto April 23, 2019, 15:56 (GMT) |
Outliner draw: Fix using wrong flag to tag object on visibility change Note: This doesn't fix any bug we know of, but it is the correct flag to tag in this case. |
Revision 80b036a by Alexander Gavrilov April 23, 2019, 15:29 (GMT) |
Depsgraph: make the dependency cycle report more readable. Since it is a continuous cycle, there's no need to repeat the name of the previous bone. Also, dot is a common symbol in object and bone names, so use '/' instead for node nesting. |
Revision 40baa2e by Antonio Vazquez April 23, 2019, 15:26 (GMT) |
GPencil: Add support for gradient to Box strokes Before this options was only available to Dots mode. |
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