Blender Git Commits

Blender Git "master" branch commits.

Page: 1355 / 5574

January 24, 2019, 18:47 (GMT)
Fix smoke clipping being ignored by Cycles and not being editable after baking.

The value worked in 2.7, but not with copy-on-write in 2.8.
January 24, 2019, 18:08 (GMT)
Fix T59650: adding texture paint slot image shows wrong color.
January 24, 2019, 18:02 (GMT)
Merge branch 'blender2.7'
January 24, 2019, 17:05 (GMT)
Fix T60597, T60806: Cycles crash rendering principled BSDF + volume interior.

The integrator maximum number of closures was not set properly for the CPU/mega
kernels to match the actual available memory. Before relatively recent code
refactoring we did not use this value in those kernels so it worked fine.
January 24, 2019, 16:45 (GMT)
Fix T60350: Removed objects that are still in the outliner will crash Blender.

We need to force UI to fully redraw, BKE_id_delete & co won't do that
for us.
January 24, 2019, 16:40 (GMT)
Cleanup: remove unused "guide_origin" property
January 24, 2019, 16:40 (GMT)
Fix T60816: Specify subtype for some properties of mesh operators

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4248
January 24, 2019, 16:25 (GMT)
bring back possibility to override camera per view

this can now be found in the sidebar View panel

- uses existing 'lock_camera_and_layers' but renames the property to
'use_local_camera'
- uses RNA_def_property_boolean_negative_sdna to flip the value
- remove the local view code in
rna_SpaceView3D_lock_camera_and_layers_set
- update Python code
- update Addons code will be separate commit

Fixes T60756

Reviewers: billreynish, brecht

Maniphest Tasks: T60756

Differential Revision: https://developer.blender.org/D4247
January 24, 2019, 15:46 (GMT)
Fix T60095: freestyle not rendering animated camera correctly.

Replace legacy view matrix access with same one used by Eevee.
January 24, 2019, 15:46 (GMT)
Fix freestyle renders not including some types of animation.

Freestyle Python scripts need to get the evaluated view layer and scene,
not the original one.
January 24, 2019, 15:46 (GMT)
Fix T60625: freestyle colletion include / exclude not working.
January 24, 2019, 15:46 (GMT)
Fix T60669: freestyle rendering holdout / indirect only collections.

To match Cycles we can hide freestyle lines for these.
January 24, 2019, 15:16 (GMT)
Merge branch 'blender2.7'
January 24, 2019, 15:15 (GMT)
Fix T59175: Compress file isn't working when Load UI is disabled.

Do not see why flags from loaded file should be skipped when we do not
load UI, this is not related to UI...

Think we can keep flags from file in both cases, should this raise some
other issue we'll just have to fine tune masked flags in each case
separately.
January 24, 2019, 15:13 (GMT)
Fix T59175: Compress file isn't working when Load UI is disabled.

Do not see why flags from loaded file should be skipped when we do not
load UI, this is not related to UI...

Think we can keep flags from file in both cases, should this raise some
other issue we'll just have to fine tune masked flags in each case
separately.
January 24, 2019, 14:44 (GMT)
Merge branch 'blender2.7'
January 24, 2019, 14:42 (GMT)
Fix GPU linking Error.

"The geometry shader uses varying _I;gl_PerVertex;gl_ClipDistance, but previous shader does not write to it."
January 24, 2019, 14:34 (GMT)
Cycles: change default displacement method to bump mapping again.

Even though it makes sense logically to have displacement actually displace
the mesh, this is causing a lot of confusion for existing users that are used
to the previous behavior. Further, since Eevee does not support displacement
yet and the discrepancy between the viewport and final render is problematic.
January 24, 2019, 14:34 (GMT)
Fix T60133: texture paint external editing not working

Operator relys on 3DView and was failing from Topbar and Properties
Editor. Now tries to find the biggest 3DView and uses that.

Reviewers: brecht

Maniphest Tasks: T60133

Differential Revision: https://developer.blender.org/D4215
January 24, 2019, 14:13 (GMT)
Animation player: tweaks for zooming in and out

Use zoom steps lower than 1. This allows to zoom out a high-res
image. For example, before it was not possible to maker 4K image
to fit on FullHD monitor.

Also, don't force zoom to be above 1. Not sure why that was done,
but this disallows zooming out.

It is still not possible to zoom in higher than the window size
allows. In order to support this the player needs to be refactored
in a way that allows to decouple zoom from window size.

Fixes T59177: Animplayer extreme zooms in when playing rendered animation
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021