Revision 6d58339 by Brecht Van Lommel January 24, 2019, 18:47 (GMT) |
Fix smoke clipping being ignored by Cycles and not being editable after baking. The value worked in 2.7, but not with copy-on-write in 2.8. |
Revision 7b48e04 by Brecht Van Lommel January 24, 2019, 18:08 (GMT) |
Fix T59650: adding texture paint slot image shows wrong color. |
Revision 63bacfe by Brecht Van Lommel January 24, 2019, 18:02 (GMT) |
Merge branch 'blender2.7' |
Revision 6260b3c by Brecht Van Lommel January 24, 2019, 17:05 (GMT) |
Fix T60597, T60806: Cycles crash rendering principled BSDF + volume interior. The integrator maximum number of closures was not set properly for the CPU/mega kernels to match the actual available memory. Before relatively recent code refactoring we did not use this value in those kernels so it worked fine. |
Revision 7a353a7 by Bastien Montagne January 24, 2019, 16:45 (GMT) |
Fix T60350: Removed objects that are still in the outliner will crash Blender. We need to force UI to fully redraw, BKE_id_delete & co won't do that for us. |
Revision b33615a by Jacques Lucke January 24, 2019, 16:40 (GMT) |
Cleanup: remove unused "guide_origin" property |
Revision 6b54169 by Jacques Lucke January 24, 2019, 16:40 (GMT) |
Fix T60816: Specify subtype for some properties of mesh operators Reviewers: brecht Differential Revision: https://developer.blender.org/D4248 |
Revision 6100dc6 by Philipp Oeser January 24, 2019, 16:25 (GMT) |
bring back possibility to override camera per view this can now be found in the sidebar View panel - uses existing 'lock_camera_and_layers' but renames the property to 'use_local_camera' - uses RNA_def_property_boolean_negative_sdna to flip the value - remove the local view code in rna_SpaceView3D_lock_camera_and_layers_set - update Python code - update Addons code will be separate commit Fixes T60756 Reviewers: billreynish, brecht Maniphest Tasks: T60756 Differential Revision: https://developer.blender.org/D4247 |
Revision 15bae8a by Brecht Van Lommel January 24, 2019, 15:46 (GMT) |
Fix T60095: freestyle not rendering animated camera correctly. Replace legacy view matrix access with same one used by Eevee. |
Revision 820d1b2 by Brecht Van Lommel January 24, 2019, 15:46 (GMT) |
Fix freestyle renders not including some types of animation. Freestyle Python scripts need to get the evaluated view layer and scene, not the original one. |
Revision 28b1bbe by Brecht Van Lommel January 24, 2019, 15:46 (GMT) |
Fix T60625: freestyle colletion include / exclude not working. |
Revision 391e35d by Brecht Van Lommel January 24, 2019, 15:46 (GMT) |
Fix T60669: freestyle rendering holdout / indirect only collections. To match Cycles we can hide freestyle lines for these. |
Revision 35f0a59 by Bastien Montagne January 24, 2019, 15:16 (GMT) |
Merge branch 'blender2.7' |
Revision c26fe34 by Bastien Montagne January 24, 2019, 15:15 (GMT) |
Fix T59175: Compress file isn't working when Load UI is disabled. Do not see why flags from loaded file should be skipped when we do not load UI, this is not related to UI... Think we can keep flags from file in both cases, should this raise some other issue we'll just have to fine tune masked flags in each case separately. |
Revision 7446c76 by Bastien Montagne January 24, 2019, 15:13 (GMT) |
Fix T59175: Compress file isn't working when Load UI is disabled. Do not see why flags from loaded file should be skipped when we do not load UI, this is not related to UI... Think we can keep flags from file in both cases, should this raise some other issue we'll just have to fine tune masked flags in each case separately. |
Revision 8be7ed1 by Brecht Van Lommel January 24, 2019, 14:44 (GMT) |
Merge branch 'blender2.7' |
Revision 95db2e8 by Germano Cavalcante January 24, 2019, 14:42 (GMT) |
Fix GPU linking Error. "The geometry shader uses varying _I;gl_PerVertex;gl_ClipDistance, but previous shader does not write to it." |
Revision 3a52735 by Brecht Van Lommel January 24, 2019, 14:34 (GMT) |
Cycles: change default displacement method to bump mapping again. Even though it makes sense logically to have displacement actually displace the mesh, this is causing a lot of confusion for existing users that are used to the previous behavior. Further, since Eevee does not support displacement yet and the discrepancy between the viewport and final render is problematic. |
Revision 5fc4214 by Philipp Oeser January 24, 2019, 14:34 (GMT) |
Fix T60133: texture paint external editing not working Operator relys on 3DView and was failing from Topbar and Properties Editor. Now tries to find the biggest 3DView and uses that. Reviewers: brecht Maniphest Tasks: T60133 Differential Revision: https://developer.blender.org/D4215 |
Revision 9eee2aa by Sergey Sharybin January 24, 2019, 14:13 (GMT) |
Animation player: tweaks for zooming in and out Use zoom steps lower than 1. This allows to zoom out a high-res image. For example, before it was not possible to maker 4K image to fit on FullHD monitor. Also, don't force zoom to be above 1. Not sure why that was done, but this disallows zooming out. It is still not possible to zoom in higher than the window size allows. In order to support this the player needs to be refactored in a way that allows to decouple zoom from window size. Fixes T59177: Animplayer extreme zooms in when playing rendered animation |
|
|
|


Master Commits
MiikaHweb | 2003-2021