Blender Git Commits

Blender Git "master" branch commits.

Page: 1356 / 5574

January 24, 2019, 14:01 (GMT)
Fix T59972: UV live unwrap does not pack islands.

Packing was not being called after multi-object editing changes. Includes code
refactoring to make function parameters more clear.
January 24, 2019, 14:01 (GMT)
Fix T59933: timeline keyframe display not updating when selecting objects.
January 24, 2019, 13:41 (GMT)
Fix T58502: scopes don't work in the image editor

There were two problems:
1. The scopes were only updated when the "Scopes" category is active,
but this category has been removed in Blender 2.8.
2. The scopes moved from the TOOLS to the UI region.
However the update-code still searched for the "Scopes" category
in the TOOLS region.

Both problems are fixed with this commit:
1. Scopes have there own category again.
2. The update code is in the correct draw function now.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4245
January 24, 2019, 13:36 (GMT)
Fix T60810: crash editing mesh with subdivision modifier

typo in rBdc7e49298940

Reviewers: fclem

Maniphest Tasks: T60810

Differential Revision: https://developer.blender.org/D4244
January 24, 2019, 13:33 (GMT)
Fix T60795: Crash when joining objects with shape keys.

Stupid mistake really, cannot use NO_MAIN here, temp shapekey is in
Main. Using/fully supporting out-of-main temp IDs is still a bit WIP...
January 24, 2019, 13:25 (GMT)
Multires reshape: correct grids level allocation

Similar to masking grids, need to also check existing grid level.

This is because edit mode might leave allocated grid with 0 levels.
January 24, 2019, 12:58 (GMT)
Fix T59145: don't clamp color value in Hue Saturation Value node in eevee
January 24, 2019, 12:32 (GMT)
Fix T59423: Mesh deform modifier bind bug causing spiky deformations.

Same as rBac316a6526c7.
(I should have commited in 2.7 first and then merged in 2.8).
January 24, 2019, 12:25 (GMT)
Fix T60807: Can't select when active pose object is hidden

Object mode locking wasn't accounting for the 3D view context
which doesn't have an active object once its hidden.
January 24, 2019, 12:25 (GMT)
Cleanup: use braces for single line if statements
January 24, 2019, 12:25 (GMT)
Cleanup: Replace BASACT use w/ a variable
January 24, 2019, 12:25 (GMT)
Cleanup: remove make wrapper

Intended for silent build output,
ninja build system can do this now.
January 24, 2019, 12:20 (GMT)
Fix T59423: Mesh deform modifier bind bug causing spiky deformations.

The intersection was being tested between ray and tri, the correct one is segment and tri.
January 24, 2019, 12:19 (GMT)
Cleanup: removed unused 3D view header template.
January 24, 2019, 11:39 (GMT)
Fix T58216: backdrop drawing in sequencer broken.
January 24, 2019, 11:13 (GMT)
Subdiv: Fix wrong orig_index for vertices of a loose edge
January 24, 2019, 11:13 (GMT)
Fix T60408: Loose edge distort vertex on a surface

Treat those vertices as infinitely sharp. This matches the way
how OpenSubdiv's topology is being created.
January 24, 2019, 10:33 (GMT)
Fix T60805: Grease Pencil Rim Effect Problem

The problem was related to cache data that was removed from memory before the FX finished. This could affect to any FX.

Now all the information is saved in the FX itself in runtime struct to keep memory safe when cache memory is released.
January 24, 2019, 10:33 (GMT)
GP: Use matrix location instead of loc
January 24, 2019, 09:36 (GMT)
Fix T54581: Clip editor doesn't synchronize frame on layout change
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021