Revision 0bf33a1 by Bastien Montagne June 28, 2018, 09:06 (GMT) |
Cleanup: Nuke DM out of particle edit code. Note that this commit also fixes serious memory leaks, temp Mesh generated out of Main from the DM were never freed here! |
Revision d125e77 by Bastien Montagne June 28, 2018, 09:06 (GMT) |
Cleanup: remove some DM from editor's Object vgroup code. |
Revision ed0ca72 by Bastien Montagne June 28, 2018, 09:06 (GMT) |
Cleanup: more DM include removal, use BAREMESH cddata mask in constraint code. |
Revision c1aaa6b by Dalai Felinto June 28, 2018, 09:05 (GMT) |
Fix material preview for EEVEE/Cycles The preview files had all the other collections excluded from the view layer. Although this fix the problem, it probably means we ignored some existing 2.8 files in recent changes. Which is likely fine anyways given that 2.8 is experimental. |
Revision 54beb7b by Jeroen Bakker June 28, 2018, 09:00 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision f3065ed by Campbell Barton June 28, 2018, 08:50 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 274bde2 by Campbell Barton June 28, 2018, 08:48 (GMT) |
CMake: enable WITH_ASSERT_ABORT by default Assert from BLI_assert by default in debug builds (instead of just printing a warning). Some developers ignored this, causing errors for others. Better debug builds cause hard error so code isn't ignored. Disabling is still useful when bisecting or testing outdated code. |
Revision d5a8c0c by Campbell Barton June 28, 2018, 08:45 (GMT) |
UI: use two dot ellipses Use less space for sign used when we don't have enough. |
Revision 071ec6b by Jeroen Bakker June 28, 2018, 08:40 (GMT) |
Workbench: Fix crash editing in texture modes without uv layer When meshes has no uv layer, but has a texture assigned there was a uv layer allocated which was corrupt. When no uv layer is available now there won't be a vbo created. This might impact performance as the draw cache does not cache this result. |
Revision f09480b by Jeroen Bakker June 28, 2018, 08:40 (GMT) |
Hair drawing: respect the amount of layers. Current implementation works with at most of 3 layers, but was not checked during hair drawing leading to reading from uninitialized memory. This commit limits it to the number of layers that is used during compilation of blender. |
Revision 3f2bde5 by Jeroen Bakker June 28, 2018, 08:40 (GMT) |
Workbench: Materials Texture hash only hash the texture if it exists. Really minor improvement |
Revision b01392e by Campbell Barton June 28, 2018, 08:34 (GMT) |
Tools: disable fallback drag action for transform Based on animator feedback, accidentally not clicking on the manipulator handle had unpredictable behavior. This functionality will be moved into the manipulator and made optional (add an invisible fallback manipulator). |
Revision 20880d8 by Jeroen Bakker June 28, 2018, 07:20 (GMT) |
Workbench: Fix Texture drawing textures were not always drawn as the material did not always include the image in the hash. Not sure if this will solve all cases, but it definitely works better with this change. |
Revision 53e191e by Campbell Barton June 28, 2018, 06:50 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 8777b33 by Campbell Barton June 28, 2018, 06:49 (GMT) |
Fix missing blend mode in recent OpenGL refactor |
Revision 597122d by Campbell Barton June 28, 2018, 06:43 (GMT) |
Cleanup: use f-strings |
Revision d8d2459 by Campbell Barton June 28, 2018, 06:27 (GMT) |
Cleanup: pep8 |
Revision a18a6a1 by Ray molenkamp June 28, 2018, 04:47 (GMT) |
gl cleanup: fix wrong cast in bf_editor_transform |
Revision 8e02106 by Ray molenkamp June 28, 2018, 01:07 (GMT) |
GLRefactor: partially remove gl calls from source/blender/editors. This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502 |
Revision fe258fd by William Reynish / Pablo Vazquez June 27, 2018, 22:49 (GMT) |
UI: Center ID Blocks in Dopesheet Editor Also move use_multi_word_filter to the View menu instead of next to every search field, as it can be very slow in big scenes. |
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