Blender Git Commits

Blender Git "master" branch commits.

Page: 1691 / 5574

June 14, 2018, 13:50 (GMT)
GPU: consistenly use mipmap on/off in all draw modes.

This is important for good texture paint performance.
June 14, 2018, 13:46 (GMT)
Cleanup: remove legacy GPU pass binding code.
June 14, 2018, 13:30 (GMT)
T55479: Tag for update when active texture changes
June 14, 2018, 13:15 (GMT)
Cleanup: remove last G.main's from Collada code.
June 14, 2018, 12:18 (GMT)
T55456 EditMeshMode

- see the face selection color when face is active
- test different masks for active face, finally chosen for no mask at
all.
June 14, 2018, 11:55 (GMT)
Improved two tooltips

Tooltips shouldn't just repeat the information from the label.
June 14, 2018, 11:45 (GMT)
Fix crash on startup in after recent G.main changes.
June 14, 2018, 10:42 (GMT)
Cleanup: remove last G.main's in WM code of 2.8.

Again, just validating ther usage and using G_MAIN instead.
June 14, 2018, 10:39 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/modifiers/intern/MOD_normal_edit.c
source/blender/windowmanager/intern/wm_files.c
June 14, 2018, 10:34 (GMT)
Cleanup: Remove last G.main's from WM code.

Was mostly validating valid usages of G.main -> G_MAIN actually.
June 14, 2018, 10:12 (GMT)
Workbench: Material colors + settings during sculpting
June 14, 2018, 10:03 (GMT)
Move call to drw_state_ensure_not_reused() inside the region locked by DST.gl_context_mutex.

Currently with a debug build there is a race condition where the mutex is released before the DST structure is reset to 0xFF, meaning when multiple threads are using the DRWManager it can get cleared when the main thread is using it, causing crashes.

Reviewers: fclem, brecht

Reviewed By: fclem

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3476
June 14, 2018, 09:44 (GMT)
T55406: Flip Matcap

- Icon represent the flipped matcap in the shading menu
- Added template_icon to display any icon in scale.
June 14, 2018, 09:41 (GMT)
Fix T55470: Add option to not fix polygons' winding to Edit Normals modifier.

this is actually adding option to add buggy behavior, but.. NPR often
expects buggy behaviors, and its one of the main targets for normal editing.
So think it's reasonable to add that option (disabled by default of
course).

Note that am not really happy with UI, but:
* Not sure where to put it, it's kind of own self-contained area option.
* Don't to make it too much visible, using this should be the exception!
June 14, 2018, 09:37 (GMT)
3D View: Show view-aligned rotation manipulators
June 14, 2018, 09:37 (GMT)
Cleanup: style
June 14, 2018, 09:29 (GMT)
UI: Make spacers align blocks on area divisions

This solves the problem of blocks jumping around when changing modes and
center them to the area (in case of only 2 spacers).
Which is (in my own opinion) more aestetically pleasing.
June 14, 2018, 08:39 (GMT)
3D View: Tweak transform plane manipulator fading

The threshold to fade out and hide was too small.
June 14, 2018, 07:55 (GMT)
WM: increase hot-spot of 3D manipulators

Larger hot-spot was disabled for performance,
however without this - clicking on them is too difficult.
June 14, 2018, 07:46 (GMT)
3D View: increase size of view aligned rotation

Minor changes based on user feedback.

- View aligned rotation manipulator overlapped too often
with axis aligned widgets. Increase size (matching 2.79)
- Offset arrow-heads when combining rotate & translate,
don't draw the stem since it overlaps with scale.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021