Revision 0626de2 by Brecht Van Lommel June 14, 2018, 13:50 (GMT) |
GPU: consistenly use mipmap on/off in all draw modes. This is important for good texture paint performance. |
Revision 14db989 by Brecht Van Lommel June 14, 2018, 13:46 (GMT) |
Cleanup: remove legacy GPU pass binding code. |
Revision 3914210 by Jeroen Bakker June 14, 2018, 13:30 (GMT) |
T55479: Tag for update when active texture changes |
Revision fd19069 by Bastien Montagne June 14, 2018, 13:15 (GMT) |
Cleanup: remove last G.main's from Collada code. |
Revision 277d901 by Jeroen Bakker June 14, 2018, 12:18 (GMT) |
T55456 EditMeshMode - see the face selection color when face is active - test different masks for active face, finally chosen for no mask at all. |
Revision 1589302 by Sybren A. Stüvel June 14, 2018, 11:55 (GMT) |
Improved two tooltips Tooltips shouldn't just repeat the information from the label. |
Revision f4dc4bd by Brecht Van Lommel June 14, 2018, 11:45 (GMT) |
Fix crash on startup in after recent G.main changes. |
Revision 3eba5c0 by Bastien Montagne June 14, 2018, 10:42 (GMT) |
Cleanup: remove last G.main's in WM code of 2.8. Again, just validating ther usage and using G_MAIN instead. |
Revision 4bf751b by Bastien Montagne June 14, 2018, 10:39 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/modifiers/intern/MOD_normal_edit.c source/blender/windowmanager/intern/wm_files.c |
Revision 66407e1 by Bastien Montagne June 14, 2018, 10:34 (GMT) |
Cleanup: Remove last G.main's from WM code. Was mostly validating valid usages of G.main -> G_MAIN actually. |
Revision a671aa9 by Jeroen Bakker June 14, 2018, 10:12 (GMT) |
Workbench: Material colors + settings during sculpting |
Revision d64cd6f by Clément Foucault June 14, 2018, 10:03 (GMT) |
Move call to drw_state_ensure_not_reused() inside the region locked by DST.gl_context_mutex. Currently with a debug build there is a race condition where the mutex is released before the DST structure is reset to 0xFF, meaning when multiple threads are using the DRWManager it can get cleared when the main thread is using it, causing crashes. Reviewers: fclem, brecht Reviewed By: fclem Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3476 |
Revision 17b029d by Jeroen Bakker June 14, 2018, 09:44 (GMT) |
T55406: Flip Matcap - Icon represent the flipped matcap in the shading menu - Added template_icon to display any icon in scale. |
Revision 0eb3246 by Bastien Montagne June 14, 2018, 09:41 (GMT) |
Fix T55470: Add option to not fix polygons' winding to Edit Normals modifier. this is actually adding option to add buggy behavior, but.. NPR often expects buggy behaviors, and its one of the main targets for normal editing. So think it's reasonable to add that option (disabled by default of course). Note that am not really happy with UI, but: * Not sure where to put it, it's kind of own self-contained area option. * Don't to make it too much visible, using this should be the exception! |
Revision fecec7d by Campbell Barton June 14, 2018, 09:37 (GMT) |
3D View: Show view-aligned rotation manipulators |
Revision f35572a by Campbell Barton June 14, 2018, 09:37 (GMT) |
Cleanup: style |
Revision 62f594c by Clément Foucault June 14, 2018, 09:29 (GMT) |
UI: Make spacers align blocks on area divisions This solves the problem of blocks jumping around when changing modes and center them to the area (in case of only 2 spacers). Which is (in my own opinion) more aestetically pleasing. |
Revision 7449dc8 by Campbell Barton June 14, 2018, 08:39 (GMT) |
3D View: Tweak transform plane manipulator fading The threshold to fade out and hide was too small. |
Revision 4ee97c9 by Campbell Barton June 14, 2018, 07:55 (GMT) |
WM: increase hot-spot of 3D manipulators Larger hot-spot was disabled for performance, however without this - clicking on them is too difficult. |
Revision ba2c10c by Campbell Barton June 14, 2018, 07:46 (GMT) |
3D View: increase size of view aligned rotation Minor changes based on user feedback. - View aligned rotation manipulator overlapped too often with axis aligned widgets. Increase size (matching 2.79) - Offset arrow-heads when combining rotate & translate, don't draw the stem since it overlaps with scale. |
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