Revision 2903146 by Rohan Rathi June 4, 2018, 09:43 (GMT) |
Added UI support for seams and sharp edges and cleanup |
Revision 95011f6 by Campbell Barton June 4, 2018, 07:39 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 44505b3 by Campbell Barton June 4, 2018, 07:31 (GMT) |
Cleanup: strip trailing space in editors |
Revision 0911acb by Campbell Barton June 4, 2018, 07:11 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6654e10 by Campbell Barton June 4, 2018, 07:09 (GMT) |
Cleanup: strip trailing space in GPU module |
Revision 5b64301 by Campbell Barton June 4, 2018, 07:06 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 2d3d766 by Campbell Barton June 4, 2018, 06:54 (GMT) |
Cleanup: newlines at EOF for Python modules |
Revision 7719c11 by Campbell Barton June 4, 2018, 06:54 (GMT) |
Cleanup: strip trailing space in Python module |
Revision 854db89 by Campbell Barton June 4, 2018, 06:49 (GMT) |
Cleanup: strip trailing space in bmesh module |
Revision ba65f70 by Lukas Stockner June 3, 2018, 22:07 (GMT) |
Cycles: Cleanup: Don't use return on function returning void |
Revision f6743fc by Brecht Van Lommel June 3, 2018, 19:36 (GMT) |
UI: use subpanel for particle emission source, as an example. |
Revision d7c2b78 by Brecht Van Lommel June 3, 2018, 19:30 (GMT) |
UI: add subpanel support. In the Python API, any panel becomes a subpanel by setting bl_parent_id to the name of the parent panel. These subpanels can contain advanced or less commonly used settings. |
Revision 79c0ac7 by Rohan Rathi June 3, 2018, 17:20 (GMT) |
Added support for extending sharp edges with bevel |
Revision 9b01e7b by Brecht Van Lommel June 3, 2018, 17:01 (GMT) |
UI: move Cycles device to Performance panel. |
Revision 81dbf08 by Campbell Barton June 3, 2018, 15:09 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 38eb91c by Campbell Barton June 3, 2018, 15:06 (GMT) |
Cleanup: correct variable name, doxy sections |
Revision 06dd89b by Clément Foucault June 3, 2018, 14:40 (GMT) |
GPUTexture: Fix memleak in orphaned texture management. |
Revision 25ff7a4 by Clément Foucault June 3, 2018, 14:40 (GMT) |
DRW: Hair: Add additionnal subdivision smoothing support. Only use catmull-rom interpolation for now. It's smoother and does not exhibit artifacts. |
Revision 4c4eb1c by Clément Foucault June 3, 2018, 13:24 (GMT) |
Workbench: Fix memleaks. |
Revision d0f7ab2 by Clément Foucault June 3, 2018, 13:24 (GMT) |
Wireframe: Optimization for intel GPUs. Intel GPU take more advantage of the geometry shader than other vendors. Using a simple geom shader approach in this case is more performant. |
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