Revision e657a4a by Campbell Barton June 3, 2018, 13:20 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 335b193 by Campbell Barton June 3, 2018, 13:11 (GMT) |
Cleanup: add argument names to screen callbacks |
Revision 32c5972 by Clément Foucault June 3, 2018, 10:29 (GMT) |
Workbench: Rework hair support. Now hairs are shaded properly in workbench and support texturing. I also added a 10% random normal direction per hair to have a bit more variation in the shading. This is hardcoded for now. |
Revision 778a19a by Clément Foucault June 3, 2018, 10:29 (GMT) |
DRW: Fix hair disapearing if emitter is culled. |
Revision 38bf3b8 by Campbell Barton June 3, 2018, 09:24 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6221180 by Campbell Barton June 3, 2018, 09:12 (GMT) |
Cleanup: remove blockscale & handler Replace with link_flag, currently unused, needed for dynamic space types which is planned. |
Revision 18a4553 by Pablo Vazquez June 2, 2018, 21:13 (GMT) |
Edit menu: add Repeat Last and Repeat History |
Revision 815b1f2 by Ray molenkamp June 2, 2018, 19:59 (GMT) |
build_environment: support for msvc2017 and newer cmake. -expanded build_deps.cmd with 2017 support, it can't locate msvc2017 so needs to be run from developer prompt. -Newer cmake was unhappy with openal's cmakelists.txt -collada has warning as error on and errored out on new msvc2017 warnings. |
Revision 04d9316 by Campbell Barton June 2, 2018, 19:52 (GMT) |
UI: use single column layout for particles Also minor changes to other panels. Patch by @billreynish |
Revision c55e90d by Campbell Barton June 2, 2018, 19:38 (GMT) |
Cleanup: -Wswitch warning |
Revision 2ef695f by Ray molenkamp June 2, 2018, 19:18 (GMT) |
build_environment: fix paths in osl.diff |
Revision 6c6c4da by Clément Foucault June 2, 2018, 19:16 (GMT) |
GPU: Fix texture being freed in threads without ogl context bound. This is a dirty fix. A bit more cleaner approach would be to check if a context is bound and delay the deletion only in this case. Also we may want to do this orphan deletion at some other places than wm_window_swap_buffers. |
Revision bc6358a by Clément Foucault June 2, 2018, 19:16 (GMT) |
DRW: Add uniform name recording in debug mode. |
Revision f25e459 by Clément Foucault June 2, 2018, 19:16 (GMT) |
DRW: Make the Procedural hair update part of the drawmanager. Instead of relying on the engine integration which is redundant. |
Revision 98e4d54 by Clément Foucault June 2, 2018, 19:16 (GMT) |
Eevee: Hair: Make SSR works with hairs. |
Revision 119423b by Clément Foucault June 2, 2018, 19:16 (GMT) |
Eevee: Cleanup unused Ghash |
Revision 8ace49d by Clément Foucault June 2, 2018, 19:16 (GMT) |
Eevee: Add shadow support for hairs. |
Revision 1de73fc by Clément Foucault June 2, 2018, 19:16 (GMT) |
Eevee: Hair: Make hairs visible even if the show emitter option is disabled. |
Revision 08a2c5f by Clément Foucault June 2, 2018, 19:16 (GMT) |
Eevee: Add support for hair random property. Do note that it does not match cycles implementation. Also we could precompute the hash per strand before rendering but that would suggest it's not per engine specific. If we make the random value internal to blender then it won't be a matter because other renderers will have access to the same value. |
Revision 4430bd3 by Clément Foucault June 2, 2018, 19:16 (GMT) |
Eevee: CodeStyle: Fix naming and confusion about the hairs vectors. |
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