Revision 0b6603d by Brecht Van Lommel May 30, 2018, 17:34 (GMT) |
Fix selection randomly failing with border render. We no longer user scissor for 3D viewport drawing, and some selection code assumed it still. This also cleans up unnecessary scissor test switching, we only have it temporarily enabled now. |
Revision c0f42a7 by Ray molenkamp May 30, 2018, 17:11 (GMT) |
make.bat: fix support for building with just the build tools installed. |
Revision c86437c by Brecht Van Lommel May 30, 2018, 16:22 (GMT) |
Fix Cycles UI script error with denoising. |
Revision cce16df by Brecht Van Lommel May 30, 2018, 16:17 (GMT) |
Fix Cycles viewport render stuck with curve objects. We should solve this better by making the depsgraph convert all curves to meshes, for now ensure we don't to depsgraph tags during export. |
Revision 17ce968 by Brecht Van Lommel May 30, 2018, 16:17 (GMT) |
Depsgraph API: renaming, more granular update information. * depsgraph.ids: all evaluated datablocks in the depsgraph * depsgraph.objects: all evaluated objects in the depsgraph * depsgraph.object_instances: all object instances to display or render * depsgraph.updates: list of updates to datablocks |
Revision 08862b8 by Brecht Van Lommel May 30, 2018, 16:17 (GMT) |
Render API: rename some API functions back to earlier names. Their purpose is the same, no reason to break API compatibility here. |
Revision 85ce4d9 by Campbell Barton May 30, 2018, 16:00 (GMT) |
UI: use split property layout for some panels Object, render, scene properties now use split-property layout, also cycles interface. Patch by @billreynish w/ minor edits. |
Revision 9fabe3e by Campbell Barton May 30, 2018, 15:38 (GMT) |
Cleanup: quiet warning |
Revision efd0333 by Campbell Barton May 30, 2018, 15:29 (GMT) |
UI: fix property split w/ color buttons & empty text |
Revision 1272936 by Joshua Leung May 30, 2018, 15:05 (GMT) |
Tweak for previous commit: Just group all bone properties under the bone name After more testing, I realised that bendy bone properties should also be grouped, but probably all other per-bone settings too. Now, just group all of them, since it's easier for everyone this way. |
Revision 7661f8a by Sergey Sharybin May 30, 2018, 15:00 (GMT) |
Modifiers: Bring back custom data referencing logic Brings dependency graph evaluation time to similar time than 2.79 for file reported in T55228. |
Revision 41fac4f by Sergey Sharybin May 30, 2018, 15:00 (GMT) |
Modifiers: Make input of modifier stack referencing copied CD layers The idea is to allow modifier stack to reference custom data layers from copied version of mesh datablock. |
Revision 25d4d43 by Sergey Sharybin May 30, 2018, 15:00 (GMT) |
Modifiers: Restore duplication of referenced layers Was no reason to remove those calls, it was always a plan to bring referenced layers back eventually. |
Revision cdfa517 by Joshua Leung May 30, 2018, 14:46 (GMT) |
Insert Keyframe: Change default behaviour for how F-Curves get grouped For many years, animators have been complaining about how keyframing a (transform) property directly would leave them ungrouped, while keyframing them using a Keying Set would put them into a group based on the name of the keyingset. This commit attempts to improve (unify + make consistent) the default behaviour: * All object transforms now get added to an "Object Transforms" group, regardless of whether they were added individually via buttons or keyingset * All bone transforms now get added to a group corresponding to the name of the bone instead of only the ones added via keyingset |
Revision 23b455a by Joshua Leung May 30, 2018, 14:46 (GMT) |
Cleanup: Reuse existing scene pointer |
Revision 92e3b38 by Bastien Montagne May 30, 2018, 14:32 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/space_outliner/outliner_intern.h |
Revision 10a2562 by Bastien Montagne May 30, 2018, 14:14 (GMT) |
Fix missing movieclip ID type in allowed ones for Outliner... |
Revision f1f1c32 by Campbell Barton May 30, 2018, 13:51 (GMT) |
Object Modes: don't de-select others when activating |
Revision 5b8fe83 by Dalai Felinto May 30, 2018, 13:45 (GMT) |
Fix render info not working with overlap regions |
Revision 38957c1 by Campbell Barton May 30, 2018, 13:33 (GMT) |
Object Modes: stay in object mode when setting active When activating an object from the 3D view or outliner, keep the newly selected object in object mode. |
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