Revision 5954a5c by Campbell Barton May 30, 2018, 13:33 (GMT) |
Object Modes: pose support for generic mode exit |
Revision 375c1ea by Campbell Barton May 30, 2018, 13:33 (GMT) |
Cleanup: RNA naming, use highlight as suffux This is whats done already elsewhere. |
Revision d0d2fc9 by Campbell Barton May 30, 2018, 13:26 (GMT) |
Cleanup: whitespace |
Revision 30fb455 by Bastien Montagne May 30, 2018, 13:15 (GMT) |
Initial 'fix' for Sculpt & COW - shallow copy sculpt data into COWed object. Still a lot to fix here, right now you can get sculpt drawing updating when you come from Edit mode, not from Object mode... Go figure... |
Revision 35a6d9e by Sergey Sharybin May 30, 2018, 13:07 (GMT) |
ID copy: Add flag which allows custom data to reference original datablock |
Revision acaf46d by Jeroen Bakker May 30, 2018, 12:42 (GMT) |
Workbench: Specular Highlights Added specular highlights for: - Solid studio shading - Texture studio shading |
Revision 29f9a19 by Sergey Sharybin May 30, 2018, 12:29 (GMT) |
Modifier stack: Avoid roundtrip from mesh to DM back to mesh Saves quite a bit of CPU ticks per mesh update, giving measurable speedup for file from T55228. Memory usage goes up a it, most likely due to evaluated mesh having more custom data layers than corresponding DM does. |
Revision da16cb1 by Sergey Sharybin May 30, 2018, 12:29 (GMT) |
Eevee: Keep track on whether orco was allocated or not If it's coming from vertex data, we must not free that pointer. |
Revision f03953a by Clément Foucault May 30, 2018, 12:27 (GMT) |
Object Mode: Add Texture space visualization. |
Revision ccb7f1d by Joshua Leung May 30, 2018, 12:22 (GMT) |
Fix T55256: Animation Noise modifier does not update on value change Animation needs tagging in depsgraph (for animation refresh), instead of only tagging AnimData->recalc |
Revision 26f42a1 by Joshua Leung May 30, 2018, 12:22 (GMT) |
Fix: Toggling "mute" toggle in animation editors didn't work with copy-on-write Tested on Autumn run cycle by muting master bone animation - when working, the dog should run forwards when the master bone animation is being muted. |
Revision 5c17dbd by Brecht Van Lommel May 30, 2018, 12:07 (GMT) |
Fix missing Cycles 3D viewport updates when editing materials, lamps. This introduces a new depsgraph API for getting updated datablocks, rather than getting it from bpy.data. * depsgraph.ids_updated gives a list of all datablocks in the depsgraph which have been updated. * depsgraph.id_type_updated('TYPE') is true if any datablock of the given type has been added, removed or modified. More API updates are coming to properly handle multiple depsgraphs and finer update granularity, but this should make Cycles work again. |
Revision 8ed7237 by Brecht Van Lommel May 30, 2018, 12:07 (GMT) |
Fix unnecessary Cycles render updates when selecting objects. |
Revision 292125b by Bastien Montagne May 30, 2018, 12:02 (GMT) |
Fix broken meshdeform modifier after recent cleanup. |
Revision 9c2db14 by Campbell Barton May 30, 2018, 11:47 (GMT) |
Keymap: group paint modes, reorder enum Menu now matches the keymap. |
Revision eb24c9a by Campbell Barton May 30, 2018, 10:56 (GMT) |
Keymap: Pose/Weight-Paint modes now co-exist Use the same key for pose & weight paint mode (instead of texture paint) This makes more sense since pose/weight paint modes are often used in combination. |
Revision 03ec3a6 by Campbell Barton May 30, 2018, 10:56 (GMT) |
Cleanup: remove '.' |
Revision 48ceeea by Clément Foucault May 30, 2018, 10:25 (GMT) |
DRW: Instance Data: Replace with static allocation that can be referenced. This mean you can store data used for drawing inside the object engine data. Also fixes T55243 Crash in ASAN debug builds due to use-after-free memory in draw code - instances issue? |
Revision 10c0bba by Clément Foucault May 30, 2018, 10:25 (GMT) |
Eevee: Hair: Fix hair strip view Position. |
Revision 7e8fd56 by Clément Foucault May 30, 2018, 10:25 (GMT) |
DRW: Add compile option to disable deferred compilation. This maybe usefull for debugging. |
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