Revision f98c838 by Jeroen Bakker May 29, 2018, 14:22 (GMT) |
EEVEE: LookDev reversed the background fadeout |
Revision d5889f5 by Jeroen Bakker May 29, 2018, 14:22 (GMT) |
EEVEE: LookDev fadeout to the world horizon color |
Revision 8f670dd by Bastien Montagne May 29, 2018, 14:02 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/BKE_material.h source/blender/blenkernel/BKE_mesh.h source/blender/blenkernel/intern/library_remap.c source/blender/blenkernel/intern/material.c source/blender/editors/object/object_relations.c source/blender/editors/render/render_preview.c source/blender/makesrna/intern/rna_object.c |
Revision f7af08b by Bastien Montagne May 29, 2018, 13:49 (GMT) |
Cleanup: Get rid of G.main in BKE_material. Note that in some cases, this only moves the G.main case to somne other places - in particular, RNA getters/setters are becoming annoying here... |
Revision 9d03715 by Campbell Barton May 29, 2018, 13:47 (GMT) |
Revision 44b99d1 by Howard Trickey May 29, 2018, 13:31 (GMT) |
For 2.8, bring back debug mode indices display. |
Revision 43584f4 by Campbell Barton May 29, 2018, 13:17 (GMT) |
Missed own last commit |
Revision bc54823 by Dalai Felinto May 29, 2018, 13:11 (GMT) |
Fix T55244: Parenting object(s) to curve crashes blender There is a chance parts of Blender call BKE_object_workob_calc_parent with ob->parent objects that are outside the depsgraph. This we can tackle later since these are corner cases anyways, and this fix fixes all parenting operators in Blender. |
Revision 8b24f45 by Campbell Barton May 29, 2018, 12:21 (GMT) |
Revision 03b0495 by Joshua Leung May 29, 2018, 10:27 (GMT) |
Fix: Only change transform mode from translation to rotation/scale when no valid bones were found in an armature This commit fixes a problem the Spring team were having in the shot files 01_030/050 with the camera rig, where when you tried grabbing/translating the bones of the camera rig, they would only keep rotating/scaling instead. The reason for this is that with the multi-object editing support added into the transform system, this code would now get run for all the other objects that were being included in Pose Mode, even if no bones from those armatures were selected. Since no valid translatable bones were found in those other armatures, the transform mode would get reset upon encountering one of those other bones. |
Revision 756b70c by Campbell Barton May 29, 2018, 10:15 (GMT) |
Revision d4ac65d by Bastien Montagne May 29, 2018, 10:07 (GMT) |
Cleanup: use same 'depsgraph' name everywhere outside of DEG space. 'graph' is waaaayyyyy too generic name outside of DEG context, and better try to use same name everywhere! |
Revision 6432594 by Jeroen Bakker May 29, 2018, 10:06 (GMT) |
EEVEE: LookDev fade out background option |
Revision a0b08e7 by Jeroen Bakker May 29, 2018, 09:01 (GMT) |
EEVEE: LookDev use_scene_light draw option Scene lights are rendered when - v3d is not available - or shading type is other then OB_MATERIAL - or shading type is OB_MATERIAL and use_scene_light is true |
Revision 2bb4977 by Sergey Sharybin May 29, 2018, 08:36 (GMT) |
Fix T55203: Particle hair weights are not preserved |
Revision 77e32e8 by Jeroen Bakker May 29, 2018, 07:08 (GMT) |
EEVEE: LookDev overlays enabling The mirror ball and diffuse ball are only rendered when overlays are turned on and the lookdev overlay is turned on. |
Revision 842245a by Rohan Rathi May 29, 2018, 05:40 (GMT) |
Merge branch 'blender2.8' into soc-2018-bevel |
Revision c72a204 by Ray molenkamp May 29, 2018, 03:50 (GMT) |
make.bat : fix release build not getting the right settings. |
Revision 6946c41 by Ray molenkamp May 29, 2018, 02:07 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision d6a4b23 by Ray molenkamp May 29, 2018, 02:07 (GMT) |
make.bat : improve error message while detecting the msvc runtime when using clang |
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