Blender Git Commits

Blender Git "master" branch commits.

Page: 1731 / 5574

May 29, 2018, 14:22 (GMT)
EEVEE: LookDev reversed the background fadeout
May 29, 2018, 14:22 (GMT)
EEVEE: LookDev fadeout to the world horizon color
May 29, 2018, 14:02 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenkernel/BKE_material.h
source/blender/blenkernel/BKE_mesh.h
source/blender/blenkernel/intern/library_remap.c
source/blender/blenkernel/intern/material.c
source/blender/editors/object/object_relations.c
source/blender/editors/render/render_preview.c
source/blender/makesrna/intern/rna_object.c
May 29, 2018, 13:49 (GMT)
Cleanup: Get rid of G.main in BKE_material.

Note that in some cases, this only moves the G.main case to somne other
places - in particular, RNA getters/setters are becoming annoying here...
May 29, 2018, 13:47 (GMT)
Object Modes: disable mode switching on selection

See T55246
May 29, 2018, 13:31 (GMT)
For 2.8, bring back debug mode indices display.
May 29, 2018, 13:17 (GMT)
Missed own last commit
May 29, 2018, 13:11 (GMT)
Fix T55244: Parenting object(s) to curve crashes blender

There is a chance parts of Blender call BKE_object_workob_calc_parent
with ob->parent objects that are outside the depsgraph.

This we can tackle later since these are corner cases anyways,
and this fix fixes all parenting operators in Blender.
May 29, 2018, 12:21 (GMT)
Object Modes: only use selection for mode switch

Selection is no longer needed for an object to be considered in a mode.

Part of T55246 design task, fixes T55187
Revision 03b0495 by Joshua Leung
May 29, 2018, 10:27 (GMT)
Fix: Only change transform mode from translation to rotation/scale when no valid bones were found in an armature

This commit fixes a problem the Spring team were having in the shot files 01_030/050 with
the camera rig, where when you tried grabbing/translating the bones of the camera rig,
they would only keep rotating/scaling instead.

The reason for this is that with the multi-object editing support added into the transform
system, this code would now get run for all the other objects that were being included
in Pose Mode, even if no bones from those armatures were selected. Since no valid translatable
bones were found in those other armatures, the transform mode would get reset upon
encountering one of those other bones.
May 29, 2018, 10:15 (GMT)
UI: Expand space sub-types into the menu

Initial support for expanding editors, see: T54744
May 29, 2018, 10:07 (GMT)
Cleanup: use same 'depsgraph' name everywhere outside of DEG space.

'graph' is waaaayyyyy too generic name outside of DEG context, and
better try to use same name everywhere!
May 29, 2018, 10:06 (GMT)
EEVEE: LookDev fade out background option
May 29, 2018, 09:01 (GMT)
EEVEE: LookDev use_scene_light draw option

Scene lights are rendered when
- v3d is not available
- or shading type is other then OB_MATERIAL
- or shading type is OB_MATERIAL and use_scene_light is true
May 29, 2018, 08:36 (GMT)
Fix T55203: Particle hair weights are not preserved
May 29, 2018, 07:08 (GMT)
EEVEE: LookDev overlays enabling

The mirror ball and diffuse ball are only rendered when overlays are
turned on and the lookdev overlay is turned on.
Revision 842245a by Rohan Rathi
May 29, 2018, 05:40 (GMT)
Merge branch 'blender2.8' into soc-2018-bevel
May 29, 2018, 03:50 (GMT)
make.bat : fix release build not getting the right settings.
May 29, 2018, 02:07 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
May 29, 2018, 02:07 (GMT)
make.bat : improve error message while detecting the msvc runtime when using clang
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021