Revision d038f46 by Germano Cavalcante May 17, 2018, 00:32 (GMT) |
Transform: Fix bugs for the latest changes to the snap system. |
Revision 07b03ff by Dalai Felinto May 16, 2018, 21:13 (GMT) |
EEVEE Scene: Set all variable as overridable |
Revision 83e35b6 by Dalai Felinto May 16, 2018, 21:13 (GMT) |
Remove ViewLayer settings - cleanup 2/2 |
Revision e51bf11 by Dalai Felinto May 16, 2018, 21:13 (GMT) |
Remove ViewLayer settings - cleanup 1/2 |
Revision 09e419f by Dalai Felinto May 16, 2018, 21:13 (GMT) |
Move Clay properties into scene Per collection overrides are gone now. |
Revision 15c2801 by Dalai Felinto May 16, 2018, 21:13 (GMT) |
Move EEVEE properties into scene We handle doversion for the scene properties, but not for the view layer overrides. Overrides will be implemented in a different way via dynamic overrides. For now this data is completely lost. |
Revision d8dca3c by Dalai Felinto May 16, 2018, 21:13 (GMT) |
Layer unittest: Disable the override tests They are failing for some time now, and they will be obsolete soon anyways. |
Revision b4648ee by Germano Cavalcante May 16, 2018, 18:26 (GMT) |
Cleanup: BKE_bvhuitls: Use a struct rather than re-create each member of it. |
Revision 91d3a5c by Germano Cavalcante May 16, 2018, 17:28 (GMT) |
Fix crash when duplicating an object type mesh with raycast operation enabled. |
Revision f6601e2 by Campbell Barton May 16, 2018, 17:04 (GMT) |
Tool System: pass space type when setting tool Internal change only, needed because object mode is now in top-bar. |
Revision 9abb4b5 by Campbell Barton May 16, 2018, 17:04 (GMT) |
Cleanup: unused vars |
Revision 527c9af by Bastien Montagne May 16, 2018, 17:01 (GMT) |
Static overrides: reduce the amount of instantiated objects when overriding a group. For now, do not override/instantiate objects used as boneshapes. Note that this is a rather poor/dirty hack, it seems Spring char groups still have a lot of other (unused???) shape objects. Ideally lib groups should be designed more cleanly for the new Static Override system, putting only really usable objects into 'main' group, and placing the others in sub-groups, helpers groups, or so... |
Revision 5ed702d by Clément Foucault May 16, 2018, 16:46 (GMT) |
Armature: Fix T55068: Wireframe bones with custom shapes not working in object mode |
Revision 1b49160 by Clément Foucault May 16, 2018, 16:46 (GMT) |
Armature: Cleanup: Remove unused function and use less silly wire drawing. |
Revision f785fb2 by Sergey Sharybin May 16, 2018, 15:45 (GMT) |
Particle edit: Use proper modifier to get evaluated derived mesh from |
Revision df963a4 by Sergey Sharybin May 16, 2018, 15:45 (GMT) |
Particle edit: Fix disappearing child particles when toggling edit mode Going to object edit mode and back to particle edit mode used to loose all children from being displayed. |
Revision 5308e31 by Bastien Montagne May 16, 2018, 15:35 (GMT) |
Fix memleak with meshes having IDProps in modifier stack evaluation. *Always* use BKE_library API to handle IDs allocation and freeing, unless you have a very, very, very good reason not to do so - and perfectly know what you are doing. |
Revision 48645e5 by Bastien Montagne May 16, 2018, 15:25 (GMT) |
Fix again bloody locked proxy bones... No idea why that was working this morning, now we do not get CoW tag anymore (which kind of makes sense since it's set *after* copying happens...), so just resorting to using the NO_MAIN flag instead. |
Revision 34c98e3 by Clément Foucault May 16, 2018, 14:58 (GMT) |
Eevee: Fix missing Ambient Occlusion node in add node menu. |
Revision bcfe075 by Clément Foucault May 16, 2018, 14:58 (GMT) |
Armature: Fix T55070: Bones relationship lines are offsetted Was missing object matrix multiplication. |
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