Blender Git Commits

Blender Git "master" branch commits.

Page: 1752 / 5574

May 17, 2018, 00:32 (GMT)
Transform: Fix bugs for the latest changes to the snap system.
May 16, 2018, 21:13 (GMT)
EEVEE Scene: Set all variable as overridable
May 16, 2018, 21:13 (GMT)
Remove ViewLayer settings - cleanup 2/2
May 16, 2018, 21:13 (GMT)
Remove ViewLayer settings - cleanup 1/2
May 16, 2018, 21:13 (GMT)
Move Clay properties into scene

Per collection overrides are gone now.
May 16, 2018, 21:13 (GMT)
Move EEVEE properties into scene

We handle doversion for the scene properties, but not for the
view layer overrides.

Overrides will be implemented in a different way via dynamic overrides.
For now this data is completely lost.
May 16, 2018, 21:13 (GMT)
Layer unittest: Disable the override tests

They are failing for some time now, and they will be obsolete soon anyways.
May 16, 2018, 18:26 (GMT)
Cleanup: BKE_bvhuitls: Use a struct rather than re-create each member of it.
May 16, 2018, 17:28 (GMT)
Fix crash when duplicating an object type mesh with raycast operation enabled.
May 16, 2018, 17:04 (GMT)
Tool System: pass space type when setting tool

Internal change only, needed because object mode is now in top-bar.
May 16, 2018, 17:04 (GMT)
Cleanup: unused vars
May 16, 2018, 17:01 (GMT)
Static overrides: reduce the amount of instantiated objects when overriding a group.

For now, do not override/instantiate objects used as boneshapes.

Note that this is a rather poor/dirty hack, it seems Spring char groups
still have a lot of other (unused???) shape objects.

Ideally lib groups should be designed more cleanly for the new Static
Override system, putting only really usable objects into 'main' group,
and placing the others in sub-groups, helpers groups, or so...
May 16, 2018, 16:46 (GMT)
Armature: Fix T55068: Wireframe bones with custom shapes not working in object mode
May 16, 2018, 16:46 (GMT)
Armature: Cleanup: Remove unused function and use less silly wire drawing.
May 16, 2018, 15:45 (GMT)
Particle edit: Use proper modifier to get evaluated derived mesh from
May 16, 2018, 15:45 (GMT)
Particle edit: Fix disappearing child particles when toggling edit mode

Going to object edit mode and back to particle edit mode used to loose all
children from being displayed.
May 16, 2018, 15:35 (GMT)
Fix memleak with meshes having IDProps in modifier stack evaluation.

*Always* use BKE_library API to handle IDs allocation and freeing,
unless you have a very, very, very good reason not to do so - and
perfectly know what you are doing.
May 16, 2018, 15:25 (GMT)
Fix again bloody locked proxy bones...

No idea why that was working this morning, now we do not get CoW tag
anymore (which kind of makes sense since it's set *after* copying
happens...), so just resorting to using the NO_MAIN flag instead.
May 16, 2018, 14:58 (GMT)
Eevee: Fix missing Ambient Occlusion node in add node menu.
May 16, 2018, 14:58 (GMT)
Armature: Fix T55070: Bones relationship lines are offsetted

Was missing object matrix multiplication.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021