Revision 66be4a1 by Bastien Montagne May 4, 2018, 13:36 (GMT) |
Merge branch 'blender2.8' into tmp-static-override-insertion |
Revision 699d5d4 by Bastien Montagne May 4, 2018, 13:32 (GMT) |
Static Override: Add overridable flag to drivers' ID pointer. |
Revision 10fb83e by Bastien Montagne May 4, 2018, 13:26 (GMT) |
Merge branch 'blender2.8' into tmp-static-override-insertion |
Revision 554fb0e by Sergey Sharybin May 4, 2018, 13:21 (GMT) |
Merge branch 'master' into blender2.8 |
Revision aa0380a by Sergey Sharybin May 4, 2018, 13:18 (GMT) |
Cleanup: Remove G.main from framechange_poses_clear_unkeyed() |
Revision 844a17a by Campbell Barton May 4, 2018, 13:18 (GMT) |
Transform: use bool when local matrix is needed Existing code checked pose/edit mode to check for transforming in an objects local space. This added many similar checks all over the code, which leads to confusion. Multi-edit caused a regression in UV transform since where UV's had the object matrix applied by accident. Now there is a boolean to use a local matrix, this allows for any mode to have a 4x4 matrix applied w/o adding mode specific checks everywhere. |
Revision 90e6127 by Campbell Barton May 4, 2018, 13:18 (GMT) |
Fix mistake in boundbox center |
Revision 0a79de5 by Germano Cavalcante May 4, 2018, 13:12 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 78fde19 by Germano Cavalcante May 4, 2018, 13:11 (GMT) |
BKE: Smoke: Fix error with implicit declaration of function due recent changes. |
Revision 57a5ef8 by Sergey Sharybin May 4, 2018, 12:30 (GMT) |
Depsgraph: Fix missing relations for IDs brought by drivers This is similar to rather recent fix in nodes builder. Fixes crash when creating static override for chicken from Dweebs. |
Revision 02baf71 by Germano Cavalcante May 4, 2018, 12:22 (GMT) |
Merge branch 'master' into blender2.8 |
Revision aea6374 by Germano Cavalcante May 4, 2018, 12:21 (GMT) |
BKE: BVHtree: Replace all external references of `bvhtree_from_mesh_looptri` with `bvhtree_from_mesh_get`. |
Revision 3f95daa by Jeroen Bakker May 4, 2018, 12:08 (GMT) |
Workbench: Shadows Initial review of the shard shadows in the workbench engine. Speed optimizations like transform feedback are not implemented yet. I first want this part to be reviewed and merged. @fclem please check the note in drw_stencil_set it was holding back nequal == 0 as by default DST.stencil_mask was set to 0. questioin is should we remove the whole check or not. Also I am still looking for a better name (or split the enum) for DRW_STATE_STENCIL_DEPTH_FAIL_INCR_DECR_WRAP Reviewers: fclem Reviewed By: fclem Tags: #code_quest Differential Revision: https://developer.blender.org/D3198 |
Revision d8a03c7 by Sybren A. Stüvel May 4, 2018, 12:02 (GMT) |
Allocate/free meshes with generic library functions. This avoids the need to use Mesh-specific functions, and makes allocation and freeing easy oneliners. |
Revision 3dd6912 by Germano Cavalcante May 4, 2018, 12:01 (GMT) |
Mesh Remap: Face Corner Data: Do not use large epsilon values to create bvhtrees. Use ray radius instead. |
Revision 8c6a1d8 by Germano Cavalcante May 4, 2018, 11:29 (GMT) |
Mesh Remap: Face Data: Do not use large epsilon values to create bvhtree. If you need the approximation, use raycast radius. |
Revision 4880e2e by Bastien Montagne May 4, 2018, 10:55 (GMT) |
ID management: add higher level BKE_id_new... helpers. Those should be used in priority when you need to create either a new datablock in Main, or a new temp one. Lower level BKE_libblock_... should only be used when you need a very specific, uncommon behavior. |
Revision 3248eef by Sergey Sharybin May 4, 2018, 10:50 (GMT) |
Merge branch 'master' into blender2.8 |
Revision fa11dc6 by Sergey Sharybin May 4, 2018, 10:49 (GMT) |
Depsgraph: Fix extra operations and relations created for shared armatures |
Revision a0f369b by Germano Cavalcante May 4, 2018, 10:44 (GMT) |
Merge branch 'master' into blender2.8 |
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