Blender Git Commits

Blender Git "master" branch commits.

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April 25, 2018, 10:48 (GMT)
Revert "Fix (unreported) broken 'get system path' in some cases."

This reverts commit f1bc0aeddedacf68182164dde5d4674d11aba6c9.
April 25, 2018, 10:37 (GMT)
Edit Mesh: multi-object extrude_region

Technically this is the following operator:
bpy.ops.view3d.edit_mesh_extrude_move_normal

But this is a Python operator that in turns calls:
MESH_OT_extrude_region_move

Which in turns calls:
* MESH_OT_extrude_region
* TRANSFORM_OT_translate
April 25, 2018, 10:30 (GMT)
Docs: correct debug help message
April 25, 2018, 10:27 (GMT)
Buildbot: Attempt to link against Blosc statically

Was broken by f1e6838376a.
April 25, 2018, 10:26 (GMT)
Merge branch 'master' into blender2.8
April 25, 2018, 10:25 (GMT)
Cleanup: comments
April 25, 2018, 10:23 (GMT)
Fixed wrong merge
April 25, 2018, 10:20 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 25, 2018, 10:12 (GMT)
Multi-View: Moving panel to render, and rename to Stereoscopy

Multi-View was never a per-viewlayer option. And now that we have viewlayer
it is better to name it in a more recognizable way:

"Stereoscopy" instad of plain "Views".
April 25, 2018, 10:06 (GMT)
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8
April 25, 2018, 10:03 (GMT)
Overlay: Codestyle

removed unused code
April 25, 2018, 09:59 (GMT)
Cleanup: unused vars
April 25, 2018, 09:54 (GMT)
Workbench: GLSL performance + code style

- store normal in vec2
- use rgba_8 for colorBuffer
April 25, 2018, 09:31 (GMT)
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8
April 25, 2018, 09:30 (GMT)
Workbench: Dither background color/gradient
Revision 9befee4 by Joshua Leung
April 25, 2018, 09:18 (GMT)
Fix: Silence texture stack owner_id warnings in debug mode from anim_filtering code

The Blender Internal removal (51b796ff1528c52cc8b4079fab1003671652a4d9)
removed support for texture slots from Materials/Lamps/Worlds,
but didn't remove the relevant parts from the animation editor filtering
code that were responsible for adding the texture slots for those channels.
April 25, 2018, 09:09 (GMT)
Silhouette Overlap Overlay

Added Object Overlap Overlay

- Added R32UI support to GPU_framebuffer
- Added R32U support to draw manager
- The overlay mode has a object data pass that will render 'needed' data to specific buffers so we can mix them together via a deferred rendering. In future will also add UV's and other data
- Overlap is implemented as an overlay so it could be used on top of the Scene lighted Solid mode (that will be rendered by Eevee.

Reviewers: fclem, brecht

Reviewed By: fclem

Subscribers: sergey

Tags: #code_quest

Maniphest Tasks: T54726

Differential Revision: https://developer.blender.org/D3174
April 25, 2018, 08:58 (GMT)
Edit Mesh: multi-object split
April 25, 2018, 08:39 (GMT)
Merge branch 'master' into blender2.8
April 25, 2018, 08:37 (GMT)
Fix (unreported) broken 'get system path' in some cases.

There were two issues here actually:
* The hack to allow running Blender directly from the source directory
would just check for a 'release' directory, without actually ensuring it
is release dir from blender source tree, and not some other random
folder.
* GHOST_getSystemDir returns nothing for portable installations, now
we'll then check directly in the blender binary dir in that case.

This fix is more critical in 2.8 branch, where that system path is used
to retrieve new '3D' icons...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021