Revision d7d20b4 by Campbell Barton April 25, 2018, 10:48 (GMT) |
Revert "Fix (unreported) broken 'get system path' in some cases." This reverts commit f1bc0aeddedacf68182164dde5d4674d11aba6c9. |
Revision 1d7bdbd by Dalai Felinto April 25, 2018, 10:37 (GMT) |
Edit Mesh: multi-object extrude_region Technically this is the following operator: bpy.ops.view3d.edit_mesh_extrude_move_normal But this is a Python operator that in turns calls: MESH_OT_extrude_region_move Which in turns calls: * MESH_OT_extrude_region * TRANSFORM_OT_translate |
Revision 7958a2b by Campbell Barton April 25, 2018, 10:30 (GMT) |
Docs: correct debug help message |
Revision 26dab9c by Sergey Sharybin April 25, 2018, 10:27 (GMT) |
Revision 2de00f4 by Campbell Barton April 25, 2018, 10:26 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 9a7f963 by Campbell Barton April 25, 2018, 10:25 (GMT) |
Cleanup: comments |
Revision fca3dbd by Jeroen Bakker April 25, 2018, 10:23 (GMT) |
Fixed wrong merge |
Revision 336abd6 by Jeroen Bakker April 25, 2018, 10:20 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
Revision 791b9d8 by Dalai Felinto April 25, 2018, 10:12 (GMT) |
Multi-View: Moving panel to render, and rename to Stereoscopy Multi-View was never a per-viewlayer option. And now that we have viewlayer it is better to name it in a more recognizable way: "Stereoscopy" instad of plain "Views". |
Revision 3315963 by Jeroen Bakker April 25, 2018, 10:06 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision e236b29 by Jeroen Bakker April 25, 2018, 10:03 (GMT) |
Overlay: Codestyle removed unused code |
Revision c115021 by Campbell Barton April 25, 2018, 09:59 (GMT) |
Cleanup: unused vars |
Revision 8f76d05 by Jeroen Bakker April 25, 2018, 09:54 (GMT) |
Workbench: GLSL performance + code style - store normal in vec2 - use rgba_8 for colorBuffer |
Revision 83528fe by Jeroen Bakker April 25, 2018, 09:31 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision f938ff1 by Jeroen Bakker April 25, 2018, 09:30 (GMT) |
Workbench: Dither background color/gradient |
Revision 9befee4 by Joshua Leung April 25, 2018, 09:18 (GMT) |
Fix: Silence texture stack owner_id warnings in debug mode from anim_filtering code The Blender Internal removal (51b796ff1528c52cc8b4079fab1003671652a4d9) removed support for texture slots from Materials/Lamps/Worlds, but didn't remove the relevant parts from the animation editor filtering code that were responsible for adding the texture slots for those channels. |
Revision 35220cc by Jeroen Bakker April 25, 2018, 09:09 (GMT) |
Silhouette Overlap Overlay Added Object Overlap Overlay - Added R32UI support to GPU_framebuffer - Added R32U support to draw manager - The overlay mode has a object data pass that will render 'needed' data to specific buffers so we can mix them together via a deferred rendering. In future will also add UV's and other data - Overlap is implemented as an overlay so it could be used on top of the Scene lighted Solid mode (that will be rendered by Eevee. Reviewers: fclem, brecht Reviewed By: fclem Subscribers: sergey Tags: #code_quest Maniphest Tasks: T54726 Differential Revision: https://developer.blender.org/D3174 |
Revision fc8d903 by Dalai Felinto April 25, 2018, 08:58 (GMT) |
Edit Mesh: multi-object split |
Revision e649fee by Bastien Montagne April 25, 2018, 08:39 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f1bc0ae by Bastien Montagne April 25, 2018, 08:37 (GMT) |
Fix (unreported) broken 'get system path' in some cases. There were two issues here actually: * The hack to allow running Blender directly from the source directory would just check for a 'release' directory, without actually ensuring it is release dir from blender source tree, and not some other random folder. * GHOST_getSystemDir returns nothing for portable installations, now we'll then check directly in the blender binary dir in that case. This fix is more critical in 2.8 branch, where that system path is used to retrieve new '3D' icons... |
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