Revision adb915c by Clément Foucault April 24, 2018, 13:06 (GMT) |
Manipulators: Enable AntiAliased drawing of manipulators by default. This exhibit some little artifacts inherent to GL_LINE/POLYHON_SMOOTH but it's far less distracting than really bad Aliasing. |
Revision dd14145 by Clément Foucault April 24, 2018, 13:06 (GMT) |
EEVEE: Fix contact shadows on flat objects/backfaces. |
Revision 4e0a535 by Clément Foucault April 24, 2018, 13:06 (GMT) |
EEVEE: Group Timing stats for probe rendering. |
Revision 40199c1 by Sergey Sharybin April 24, 2018, 12:50 (GMT) |
Manipulator: Use evaluated object's matrix to get maipulator position With the clear separation between data and a state we need to make sure operators and other areas are readingstate from evaluated datablocks. Code-wise it means that all evaluated values are to be read from dataglock which is owned by dependency graph, using DEG_get_evaluated_id() or similar helper. Reviewers: brecht, mont29, campbellbarton, dfelinto Differential Revision: https://developer.blender.org/D3036 |
Revision bb92d9a by Germano Cavalcante April 24, 2018, 12:48 (GMT) |
BLI BVHTree Walk DFS: Decreases the size of the stack space used for the recursive function. Each parameter of the function is copied into the memory stack. This also brought an improvement in peformance of snapping functions between 5% and 12% in my tests. |
Revision eb521b2 by Sergey Sharybin April 24, 2018, 12:44 (GMT) |
Make View Selected to be aware of copy-on-write |
Revision 4376bb6 by Joshua Leung April 24, 2018, 12:31 (GMT) |
Multi-Object Pose: Apply Visual Transforms operator |
Revision b96f8bf by Campbell Barton April 24, 2018, 12:18 (GMT) |
UI: display icons w/ OSA even when very large |
Revision c56bbf6 by Brecht Van Lommel April 24, 2018, 12:01 (GMT) |
Outliner: reorganize collection related display modes. * "Scenes" now shows for each scene lists of all view layers, collections and objects contained in it. This is the place to see all collections and objects in the scene even if they are not used in any view layer. Objects are nested according to parenting here. * "Collections" now shows all collections in the view layer, and the objects in those collections. Objects are not nested by parenting, only collections since it would be too confusing if the children are in a different collection. * "Groups" is unchanged. * "View Layer" was removed, replaced by "Collections". Part of T54790. |
Revision d67b120 by Campbell Barton April 24, 2018, 11:52 (GMT) |
UI: disable writing icon size Causes staircasing, just use byte range |
Revision 011c0b6 by Campbell Barton April 24, 2018, 11:50 (GMT) |
Cleanup: correct comments |
Revision f1e6838 by Stefan Werner April 24, 2018, 11:26 (GMT) |
Build: Added explicit search for Blosc in CMake files. Unix build will now disable WITH_OPENVDB_BLOSC if Blosc libraries cannot be found. |
Revision 0ab30f9 by Stefan Werner April 24, 2018, 11:23 (GMT) |
Build deps: Fixed TBB build with GCC 6 and newer, turning off dead store elimination. |
Revision 3e26b84 by Sergey Sharybin April 24, 2018, 10:57 (GMT) |
Camera manipulator: Make it aware of evaluated version of object Reviewers: brecht, dfelinto Reviewed By: brecht Differential Revision: https://developer.blender.org/D3159 |
Revision 15bfa17 by Clément Foucault April 24, 2018, 10:48 (GMT) |
EEVEE: LightProbe: Implement Visibility Group. Works on every probe type. The function to see is EEVEE_lightprobes_obj_visibility_cb. Set pinfo->vis_data.cached to true makes the computation faster for multiple views using the same group. We could even sort the probes by group for that mater to speed things up even more (only applies to dynamic probes like the planar reflections because other probes are only rendered one at a time). |
Revision 2ff8f96 by Clément Foucault April 24, 2018, 10:48 (GMT) |
DRW: Add visibility callback function. This add a callback function that runs after frustum culling test. This callback returns the final visibility for this object. Be aware that it's called for EVERY drawcalls that use this callback even if their visibility has been cached. |
Revision 8fb9dfb by Clément Foucault April 24, 2018, 10:48 (GMT) |
EEVEE: LightProbes: Add Visibility Group to DNA/RNA/UI. |
Revision 9ff8195 by Clément Foucault April 24, 2018, 10:48 (GMT) |
OpenGL: Remove remaining instances of GL_RGBA16F_ARB. There is no need for it now that we use opengl 3.3. Use GL_RGBA16F instead. |
Revision 7d859da by Sergey Sharybin April 24, 2018, 10:26 (GMT) |
Arc: Use proper lacding branch |
Revision 08e4808 by Dalai Felinto April 24, 2018, 10:25 (GMT) |
Fix EEVEE lamps with shadows by default but wrong UI Reported on T54788: Actually this was what BI was doing as well. But anyways fixed for good now. That includes a subversion bump. |
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