Revision ffe02e1 by Germano Cavalcante April 19, 2018, 14:24 (GMT) |
GWN Immediate: use GWN_BATCH_OWNS_VBO for created with imm immBeginBatch. |
Revision 1266a36 by Germano Cavalcante April 19, 2018, 14:22 (GMT) |
UV Editor: Fix memleak with loop_vbo and loop_batch. |
Revision ec86beb by Germano Cavalcante April 19, 2018, 14:20 (GMT) |
UV Editor: Style: rename variables to match others. |
Revision 95e3994 by Clément Foucault April 19, 2018, 13:47 (GMT) |
UV Editor: Fix memleak from recent changes. |
Revision 733fd3e by Jeroen Bakker April 19, 2018, 13:22 (GMT) |
Workbench: removed per collection object color Will be part of the collection manager where per collection the ob->col can be set. This currently depends on DepsGraph + CollectionManager. I removed it for now so the code won't influence development |
Revision 8a2f005 by Jeroen Bakker April 19, 2018, 12:49 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision a305652 by Jeroen Bakker April 19, 2018, 12:48 (GMT) |
Workbench: Diffuse studio lighting |
Revision 723c33a by Clément Foucault April 19, 2018, 12:25 (GMT) |
UV Editor: Fix overflow issue with IMM usage. Use batch API in this case. It's not the ideal solution (slow) but it works. |
Revision e2dce97 by Clément Foucault April 19, 2018, 12:25 (GMT) |
UV Editor: Fix imm assert about program still bound. |
Revision 9d6a175 by Campbell Barton April 19, 2018, 10:53 (GMT) |
Merge branch 'master' into blender2.8 |
Revision da82269 by Campbell Barton April 19, 2018, 10:52 (GMT) |
Cleanup: rename Icon.type -> id_type Confusing when adding non-id icons. |
Revision 0a679c6 by Jeroen Bakker April 19, 2018, 10:47 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision b0d5e74 by Jeroen Bakker April 19, 2018, 10:44 (GMT) |
Workbench: drawtype object color from collection to v3d Now every 3d view can have its own solid draw color setting |
Revision 2029697 by Joshua Leung April 19, 2018, 10:37 (GMT) |
Fix: Armature display settings (names, axes, shapes, etc.) didn't refresh view with Copy on Write enabled Now we need to tag the depsgraph to inform all copies that stuff changed. |
Revision b352d27 by Sergey Sharybin April 19, 2018, 10:05 (GMT) |
Depsgraph: Fix crash with copy-on-write enabled Was caused by ec0756af6c7, once again, we can't pass view layer, need to pass index. The sad part is that currently we don't have quick way to look up view layer by index. Can do similar thing as we do for bones and bases. |
Revision caa7101 by Campbell Barton April 19, 2018, 09:30 (GMT) |
Fix edit-bone select crash w/ multi-edit Also avoid duplicate base lookups and minor cleanup. |
Revision f2a3579 by Campbell Barton April 19, 2018, 09:12 (GMT) |
Fix bug with NULL context being used in undo Caused sculpt to crash. |
Revision 63225d7 by Sergey Sharybin April 19, 2018, 08:51 (GMT) |
Port particle instance modifier changes from Gooseberry branch The work is mainly from Lukas Toenne, with some modifications from myself. Includes following obvious changes: - Particle system selection is now name-based, with lookup menu. - Lots of new options to control varieties. Changes comparing to the Gooseberry branch: - Default values and versioning code ensures same behavior as the old modifier. - Custom data layers are coming from vertex color, the modifier does not create arbitrary layers now. The hope is to keep data more manageable, and maybe make it easier to select in the shader later on. This means, values are quantized to 256 values, but it should be enough to get varieties in practice. Reviewers: brecht, campbellbarton Reviewed By: brecht Subscribers: eyecandy Differential Revision: https://developer.blender.org/D3157 |
Revision a8db1ef by Jeroen Bakker April 19, 2018, 08:42 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision 3a4a5ed by Jeroen Bakker April 19, 2018, 08:41 (GMT) |
Workbench: added draw_scene_finish to workbench_materials |
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