Blender Git Commits

Blender Git "master" branch commits.

Page: 1815 / 5574

April 20, 2018, 08:46 (GMT)
Add debug tool to check validity of current file *before* saving.

It is hidden behind the --debug-io flag for now.

Idea is to try to catch broken libraries state in current Main before we
actually write the file on disk, should help catching and understanding
what happens in Spring corruption cases.
April 20, 2018, 08:45 (GMT)
Workbench: Added the basics for the OverlayMode

Implemented the face orientation overlay for testing.
Overlay mode is only drawn when there are overlays to be rendered.
The overlay mode is rendered before the object mode.
April 20, 2018, 08:34 (GMT)
Remove Armature Sketching & Retarget

While the feature is interesting, it's not much from what we can tell.

Retargeting is an important feature but needs
to fit in better with typical animation work-flows.

See: T52809
April 20, 2018, 08:34 (GMT)
Edit Mesh: use a single report for remove doubles

Report all doubles removed instead of report per-object.

Also correct use_unselected check.
Revision 801270f by Thomas Beck
April 20, 2018, 08:22 (GMT)
Edit Mesh: Correction to previous commit

The operation is based on faces, not vertices
Revision 0e5a4f9 by Thomas Beck
April 20, 2018, 08:16 (GMT)
Edit Mesh: multi-object support for 'Make Planar Faces'
April 20, 2018, 08:03 (GMT)
Limit updates to active view layer only

This is rather uncommon when operator will operate on a non-active view layer,
so there is no need to do full scene update.

This change solves lag first time using Extrude operator in edit mode.
April 19, 2018, 22:44 (GMT)
VSE Effects: Wipe box: fix compilation errors

This is still broken I cant tell if it is the fact that the in_band
funtion does not work properally or an issue in the box algorithm, or
both.

It seems like the calculation of the size of the box while roatated
needs to be fixed also.
Revision 22b2bab by Thomas Beck
April 19, 2018, 22:25 (GMT)
Edit Mesh: multi-object support for 'Remove Doubles'

@campbellbarton: This operator works (as intended) on an object level, wich means that it won't remove doubles for vertices that are close to each other but contained in different objects - is that really helpful?
April 19, 2018, 17:37 (GMT)
Fix mistake in previous GLSL cleanup commit.
April 19, 2018, 17:20 (GMT)
Triangulate operator: Free memleak

The leak was introduced in the recent changes to
support multiple-object editing.
April 19, 2018, 17:03 (GMT)
Fix build error with Windows / MSVC.
April 19, 2018, 16:16 (GMT)
Cleanup: removed unused GLSL shader functions.
April 19, 2018, 16:14 (GMT)
Cleanup: unused functions
April 19, 2018, 16:11 (GMT)
Merge branch 'master' into blender2.8
April 19, 2018, 16:10 (GMT)
Cleanup: make variable name English
April 19, 2018, 16:08 (GMT)
Cleanup: rename vlak -> poly
April 19, 2018, 16:07 (GMT)
Cleanup: warnings
April 19, 2018, 15:35 (GMT)
Remove Blender Internal and legacy viewport from Blender 2.8.

Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
April 19, 2018, 14:26 (GMT)
GHOST: Fix `processEvents` not notifying events handled by the system if the window is hidden.

Reviewed By: @LazyDodo
Differential Revision: https://developer.blender.org/D3154
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021