Revision c67a2bd by Sergey Sharybin April 18, 2018, 11:55 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f28aec1 by Sergey Sharybin April 18, 2018, 11:54 (GMT) |
Depsgraph: Fix missinf relation for particle instance modifier Was causing lack of animation update when particle system had simulation, |
Revision 8a71c13 by Jeroen Bakker April 18, 2018, 11:53 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
Revision a091da7 by Jeroen Bakker April 18, 2018, 11:44 (GMT) |
Workbench: reuse similar materials Similar materials will reuse the same shadergroup. Currently using a custom hash function that might select too similar colors into the same material. Reintroduced the workbench_materials.c this file will be responsible for material lookup/creation and shader compilation Fixed a GPUShader mem leak |
Revision 3811998 by Sergey Sharybin April 18, 2018, 10:31 (GMT) |
Cleanup: Trailing whitespace |
Revision 9b338e8 by Sybren A. Stüvel April 18, 2018, 10:28 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 Explicitly undoing 287d1924fa149f0 here, as that was a master-only change. |
Revision 287d192 by Sybren A. Stüvel April 18, 2018, 10:26 (GMT) |
Remove irrelevant print statement This statement is only relevant in 2.8, but causes confusion in master. I kept the 'default' label to prevent compiler warnings about unhandled cases. The break is needed because there should be at least one statement after 'default'. |
Revision ea0630a by Jeroen Bakker April 18, 2018, 10:11 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision 6612269 by Jeroen Bakker April 18, 2018, 10:11 (GMT) |
WORKBENCH: Solve C2016 compile errors |
Revision 2117e46 by Bastien Montagne April 18, 2018, 09:41 (GMT) |
Disable auto-override for all but active object in group case. I.E. only enable auto-override for 'active' selected object when making an override of a linked group. This will ease on auto-override creation, and you typically do not want to auto-override most objects in the group anyway (in proxy system, you could only proxyfy one object of the group anyaway!). |
Revision 10ce471 by Clément Foucault April 18, 2018, 09:34 (GMT) |
Object Mode: Outlines: Make outline thinner. This is by default. We can still enable the thicker outlines for high dpi screens or personnal preference but it's not used atm. This also improve the performance removing 1/3 of the outline cost. |
Revision 3054a96 by Clément Foucault April 18, 2018, 09:34 (GMT) |
Object Mode: Outlines: Fix sample coordinates. |
Revision 7cdc0b7 by Bastien Montagne April 18, 2018, 09:25 (GMT) |
Make depsgraph tag for auto-override IDs it updates. This will reduce amount of needless auto-override checks, at least when not touching anything related to overriding IDs... |
Revision 0afe103 by Sergey Sharybin April 18, 2018, 08:52 (GMT) |
Particles: Interpolate size for interpolated children This finally allows us to use Random factor to add variations to the interpolated children. This feature never worked since 2007L there was random factor slider in the interface, but it was only used by simple children. Now it has affect on interpolated children as well. Technically, this will break compatibility if older file had random factor set to something else than 0 (default value is 0 though). But we are leaving 2.7 series, so can accept such breackage in the name of supported features. |
Revision 05ef225 by Bastien Montagne April 18, 2018, 08:45 (GMT) |
Cleanup: rename 'static override regarding reference ID' tag. Just 'OK' was waaayyyyyy too generic! |
Revision 773205a by Jeroen Bakker April 18, 2018, 08:44 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision ed72eed by Jeroen Bakker April 18, 2018, 08:43 (GMT) |
Workbench: Fixed SegFault In more complex models the object color uniform data is freed before rendered. We should copy it to local data. but for now we redirected it to a constant. |
Revision a02feae by Campbell Barton April 18, 2018, 07:20 (GMT) |
Cleanup: merge checks for same version |
Revision 7d055da by Campbell Barton April 18, 2018, 07:16 (GMT) |
Move transform orientation to scene This was stored in the workspace, selected from the view. Move both to scene since custom orientations are closely related to your scene data. |
Revision 33ba170 by Campbell Barton April 18, 2018, 07:16 (GMT) |
Cleanup: unused var |
|
|
|


Master Commits
MiikaHweb | 2003-2021