Revision 98cbd4c by Clément Foucault November 1, 2017, 00:13 (GMT) |
Eevee: Silence warning |
Revision 0518577 by Clément Foucault November 1, 2017, 00:13 (GMT) |
Eevee: Fix Exponent default in versioning code |
Revision d836adb by Clément Foucault November 1, 2017, 00:13 (GMT) |
Draw Manager: Fix crash when trying to order an empty shading group. This fix crash when using only the volume output with an alpha blend material |
Revision 345ffe3 by Clément Foucault November 1, 2017, 00:13 (GMT) |
Eevee: Effects: Split each effect in it's own file. This also: - make sure to only compile the shader needed by the active effects. - same thing for the shading groups. - disable TAA if motion blur is active (avoid infinite refresh). |
Revision a5e8618 by Clément Foucault November 1, 2017, 00:13 (GMT) |
Eevee: Fix Bad AO on opaque refractive geometry. |
Revision 2fbbc8c by Clément Foucault November 1, 2017, 00:13 (GMT) |
Eevee: SSR: Use max lod on planar reflections. |
Revision 59f238b by Germano Cavalcante October 31, 2017, 17:15 (GMT) |
Revision c8de666 by Bastien Montagne October 31, 2017, 16:38 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 4e33d07 by Bastien Montagne October 31, 2017, 16:15 (GMT) |
Fix bplayer (c) Like seriously guys... twice within a few hours, compile full blender please when you change APIs! |
Revision 3a72f02 by Dalai Felinto October 31, 2017, 14:45 (GMT) |
Layers: unittest update after workspace > engine changes All tests working again now. Remember to update the svn lib/tests/layers folder. |
Revision 941484f by Campbell Barton October 31, 2017, 14:27 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 0dd98af by Dalai Felinto October 31, 2017, 14:09 (GMT) |
Prevent users to be able to override context engine We expose engine as a string, yet context is dealing with Pointers. To prevent a crash we may as well just forbid users to override it. |
Revision 5296c2e by Sergey Sharybin October 31, 2017, 14:05 (GMT) |
Experiment with adding output file meta data from render engine The idea is to make it possible to report extra meta data from render engine to the file writing. This way we can provide additional information such as number of samples rendered by resumable Cycles rendering so we can easily combine files back. Currently only report number of samples from Cycles when rendering a single render-layer scene. This is something what was required here at the studio. We can easily extend that further. Ideally we would also need to support non-string metadata, but that's for later. Reviewers: mont29, campbellbarton Reviewed By: mont29, campbellbarton Subscribers: sybren, candreacchio Differential Revision: https://developer.blender.org/D2502 |
Revision 022fd32 by Sergey Sharybin October 31, 2017, 14:05 (GMT) |
Add ability for render engines to report extra meta data to pipeline |
Revision 040ea95 by Sergey Sharybin October 31, 2017, 14:05 (GMT) |
Add ability to specify custom fields to be saved from render result |
Revision a6d2fd0 by Sergey Sharybin October 31, 2017, 14:05 (GMT) |
Stamp info: Use dedicated function to free up memory This way it's more flexible to extend StampData structure with additional stuff which might require memory free. |
Revision bbb4fa7 by Dalai Felinto October 31, 2017, 14:02 (GMT) |
Workspace cleanup: engine_id is in ViewRender |
Revision 7fb393f by Bastien Montagne October 31, 2017, 13:52 (GMT) |
Fix bplayer (c) |
Revision 7553523 by Dalai Felinto October 31, 2017, 13:39 (GMT) |
Collections: Bring back simple visibility behaviour If an object is in any visible collection, the object will be visible. This behaviour has changed in 9ad2c0b6154b. If it will change again, it will be for: https://developer.blender.org/D2878 |
Revision f1c7243 by Sergey Sharybin October 31, 2017, 13:02 (GMT) |
Tracking: Create mesh from selected tracks only Patch by Sebastian Koenig. thanks! |
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