Revision e392bb4 by Campbell Barton March 18, 2017, 01:19 (GMT) |
PyAPI: add BPY_execute_string_as_string Utility to execute a string and get the resulting string, matching BPY_execute_string_as_number. Not used just yet but generally useful function. |
Revision 4137f30 by Clément Foucault March 18, 2017, 00:56 (GMT) |
Object Mode: Add stencil test to remove object outlines inside the silouhette. It also adds nice occluded silouhette information for selected objects that are behind visible objects. This methods is really heavy because it needs to render the wires twices. |
Revision cddde85 by Clément Foucault March 18, 2017, 00:56 (GMT) |
Fix shader compilation. |
Revision c4644b4 by Clément Foucault March 18, 2017, 00:56 (GMT) |
GPUTexture: Add support for depth_stencil textures. |
Revision b735542 by Clément Foucault March 18, 2017, 00:56 (GMT) |
Eevee: Initial commit Basic support for lamps. Only diffuse. |
Revision 8cad48d by Clément Foucault March 18, 2017, 00:56 (GMT) |
Draw Manager: Created a general fullscreen shader. |
Revision d863b51 by Campbell Barton March 17, 2017, 22:39 (GMT) |
Cleanup: use return args last and 'r_' prefix. |
Revision cf62424 by Mike Erwin March 17, 2017, 18:14 (GMT) |
Gawain: remove PER_THREAD macro This attempt at TLS was leftover from an earlier prototype. It never worked with Blender's build system, and was defined to just exist, not to actually do anything. |
Revision 2977a8c by Julian Eisel March 17, 2017, 16:10 (GMT) |
Add tabs as standard button types NOTE: This is really a backend-only implementation, nothing is changed in the UI Adds a tab button-type and the basic drawing and handling code for it. More work needs to be done on it, but idea is to get in ready for usage in the topbar. Differential Revision: https://developer.blender.org/D1371 |
Revision a96008f by Julian Eisel March 17, 2017, 14:38 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/space_outliner/outliner_draw.c |
Revision 9d873fc by Aleksandr Zinovev March 17, 2017, 13:57 (GMT) |
Various icon adjustments |
Revision ea3d7a7 by Sergey Sharybin March 17, 2017, 13:47 (GMT) |
Fix T50968: Cycles crashes when image datablock points to a directory See more details about root of the cause there: https://github.com/OpenImageIO/oiio/pull/1640 |
Revision 4b190e3 by Dalai Felinto March 17, 2017, 11:12 (GMT) |
Remote unecessary call to ces_type->callback |
Revision d6b4fb6 by Sergey Sharybin March 17, 2017, 10:55 (GMT) |
Cycles: Fix mistake in previous split kernel commits Own stupid mistake. Reported by nirved in IRC, thanks! |
Revision 502c4be by Sybren A. Stüvel March 17, 2017, 10:04 (GMT) |
fix: redraw dope sheet / action editor when pose bone selection changes |
Revision 722451e by Bastien Montagne March 17, 2017, 10:00 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenloader/intern/writefile.c |
Revision a8c7152 by Sergey Sharybin March 17, 2017, 09:26 (GMT) |
Cleanup: Use proper indentation |
Revision a58350b by Sergey Sharybin March 17, 2017, 09:25 (GMT) |
Cycles: Cleanup, indentation |
Revision 98b8149 by Bastien Montagne March 17, 2017, 09:02 (GMT) |
Refactor writefile handling of data-blocks. Instead of calling a function looping over whole list of a given ID type, make whole loop over Main in parent function, and call functions writing a single datablock at a time. This design is more in line with all other places in Blender where we handle whole content of Main (including readfile.c), and much more easy to extend and add e.g. some generic processing of IDs before/after writing, etc. From user point, there should be no change at all, only difference is that data-block types won't be saved in same order as before (.blend file specs enforces no order here, so this is not an issue, but it could bug some third party users using other, simplified .blend file reader maybe). Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D2510 |
Revision e361adb by Sergey Sharybin March 17, 2017, 08:58 (GMT) |
Cycles: Fix compilation error of LCG RNG |
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